.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #15  
Old July 29th, 2004, 10:38 PM
SelfishGene's Avatar

SelfishGene SelfishGene is offline
Sergeant
 
Join Date: Jan 2004
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
SelfishGene is on a distinguished road
Default Re: Speeding Up Tien Chi Spring and Autumn ?!

Spring and Autumn and Barbarian Kings both need a couple new units imo; which would hopefully give them the power they need.

I started to make a S&A unit mod but wasn't sure how to extract animations exactly, and using screenshots is ineffective.

I play Tien Chi rather often, so i do have perhaps a bit of self-interest in these sorts of improvements.

S&A needs a 'philosopher-poet-general' unit and a 'Crouching Tiger Hidden Dragon' swordsman, sort of a buildable Lu Tung-Pin. However i can't think of how to make either one really unique without the ability to make new abilities. The Poet-General might have +30 defense/+30 seige? Since its already been done it sounds a bit dull, but i can't think of another way of really differentiating 'military skill'. The Hidden-Jedi could be just a weaker Version of the hero - 1e, 1w, 1a, 2random, high attack and defense, flying, no armor.

Barbarian Kings needs a Marco Polo styled sea-fearing leader, an elite sacred horse archer (the only sacred archer), and maybe the ability to Capture Slaves similar to Mictlan.
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:10 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.