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July 29th, 2004, 11:02 PM
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Re: Speeding Up Tien Chi Spring and Autumn ?!
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Originally posted by SelfishGene:
Spring and Autumn and Barbarian Kings both need a couple new units imo; which would hopefully give them the power they need.
I started to make a S&A unit mod but wasn't sure how to extract animations exactly, and using screenshots is ineffective.
I play Tien Chi rather often, so i do have perhaps a bit of self-interest in these sorts of improvements.
S&A needs a 'philosopher-poet-general' unit and a 'Crouching Tiger Hidden Dragon' swordsman, sort of a buildable Lu Tung-Pin. However i can't think of how to make either one really unique without the ability to make new abilities. The Poet-General might have +30 defense/+30 seige? Since its already been done it sounds a bit dull, but i can't think of another way of really differentiating 'military skill'. The Hidden-Jedi could be just a weaker Version of the hero - 1e, 1w, 1a, 2random, high attack and defense, flying, no armor.
Barbarian Kings needs a Marco Polo styled sea-fearing leader, an elite sacred horse archer (the only sacred archer), and maybe the ability to Capture Slaves similar to Mictlan.
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great ideas . i still don't think s&a is too weak but with bk i totally agree .
i love the slaves idea .
perhaps bk should get the ability to capture slaves by pillaging .
these slaves can than either be converted to blood slaves or sold to slave traders for gold .
for these special slaves 1-2 minor demon summons could be added like with tien chi s&a .
the slaves could be sold for 5 gold each or converted to blood slaves at a ratio of either 3/4/5 : 1 .
like SelfishGene said a strong horse archer with melee skills needs to be added .
there is already a horse archer with melee skill but unfortunately he is a poor copy of what the mongols & huns really were .
so the blessable archer idea is cool .
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July 30th, 2004, 01:13 AM
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Second Lieutenant
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Re: Speeding Up Tien Chi Spring and Autumn ?!
[quote]Originally posted by Chris Byler:
But you _can't_ switch to Order-3 with S&A. It requires Turmoil-1 or greater.
Right. But you certainly don't have to take turmoil 3, sloth 3, cold 3, death 3 and an almost-no-admin castle just to dump all those points into a VQ. Try it. Fire it up. When I did, the income of my capital was 89. And that will be decreasing each turn. (shudders) The idea that you can afford a 250 gold Celestial Master every turn from turn 4 or 5 on is ludicrous with such a setup, unless you are counting on massive amounts of income from the turmoil 3/luck 3 combo - and that is wishful thinking from the tests I've made. As Cainehill rightly pointed out, you're just as likely to lose your temple on turn 2 with that setup - and then how long will it be before you recruit a single CM?
If S&A is weak, it is probably (IMO) a symptom of order still being worth more than its point cost, and order needs to be nerfed again; or turmoil is too risky because of catastrophic events even with a strong luck scale, and more catastrophes need to require luck 0 or less, 1 or less, 2 or less. (It is of course still possible for the followers of a lucky god to be struck by catastrophes - but only by the active malevolence of a hostile god or his people, not by chance which is ruled by their own god.) Their military isn't that much worse than base TC, and their mages are better, plus they have the demon summons.
Order is certainly still the most valuable scale, as it has the most effect on income, as well as acting as a buffer against catastrophe. But I don't think the fact that order is the most valuable scale makes the turmoil races unplayable. But neither do I think that having to take some turmoil is a good reason to savage your economy completely.
I apparently rate the Imperial troops more highly than you do. The loss of them does make me think of the S&A military as being much worse than that of the standard theme. But I think that is compensated by the mages. I agree that the S&A mages are better - some of the best in the game - which is why I would prefer to have enough gold to recruit some  While the demons are nice, it isn't clear to me that they are better than the Celestial Soldiers available to base TC.
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July 30th, 2004, 02:09 AM
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Lieutenant General
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Re: Speeding Up Tien Chi Spring and Autumn ?!
Quote:
Originally posted by SelfishGene:
Barbarian Kings needs a Marco Polo styled sea-fearing leader, an elite sacred horse archer (the only sacred archer), and maybe the ability to Capture Slaves similar to Mictlan.
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Perhaps I'm biased, but I prefer the the totem unit I added in my BK mod .
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July 30th, 2004, 03:08 AM
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Re: Speeding Up Tien Chi Spring and Autumn ?!
Quote:
Originally posted by Boron:
4th : you most likely get your first +500 or +1000 gold event in the first 5 turns .
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I don't think so. As Zen may recall, I used to think that Disorder 3 / Luck 3 was a good idea quite some time ago. I still rarely saw a really great income event in the first ten turns; maybe in the first 20. But I _did_ see temples and labs burning to the ground, and I did watch 40% of my capital's population wiped out on turn 2 or 3. IMO, you're not going to get your income that way.
In addition - with death 3, Disorder 3, you're going to have a good amount of events killing population, plus a steady decrease of population. Guess what? When you run out of population in your capital, it's going to be hard to recruit there. Okay - you think to only recruit CMs there, 1 resource point, and even with 0 population you seem to still have 2 resource points.
Still - it's going to be hard to have the income for it, especially as you have to rebuild temples and labs.
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with a vq + really few archers + 1 or 2 celestial masters using fire flies and the like you still can expand 2 provinces / turn .
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Have you been playing with the default settings? Independent strength 3, some archers and fire flies may be able to take some of the provinces, but you get up to indie 6 (seemingly the most common MP setting), archers and fire flies are going to get butchered. Also, your VQ isn't going to expand so well either until you get a fair amount of research done - alteration 3, maybe some enchantment.
If you manage to get those 10+ provinces you talk about, thus allowing you to recruit some researchers and get a gem income going, you might do okay, but that's a big if.
__________________
Wormwood and wine, and the bitter taste of ashes.
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July 30th, 2004, 06:08 PM
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Sergeant
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Re: Speeding Up Tien Chi Spring and Autumn ?!
Whether Boron's strategy would work or not, to present it as an example of how S&A is a prefectly good theme seems silly to me. You can take terrible scales and a super-charged Pretender with any nation and any theme. So playing S&A this way is almost like playing no theme at all. Actually, it is worse than that, I think. Because there are other themes that actually reward you for having, say, a heavy cold scale, and thus are better at this sort of strategy than S&A is.
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August 1st, 2004, 09:35 PM
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Lieutenant General
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Re: Speeding Up Tien Chi Spring and Autumn ?!
Quote:
Originally posted by Vynd:
Whether Boron's strategy would work or not, to present it as an example of how S&A is a prefectly good theme seems silly to me. You can take terrible scales and a super-charged Pretender with any nation and any theme. So playing S&A this way is almost like playing no theme at all. Actually, it is worse than that, I think. Because there are other themes that actually reward you for having, say, a heavy cold scale, and thus are better at this sort of strategy than S&A is.
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no other theme has as bad national troops as tien chi s&a .
so with forced at least turmoil 1 scale your income is anyway very bad compared to others .
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August 2nd, 2004, 11:50 AM
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Re: Speeding Up Tien Chi Spring and Autumn ?!
Quote:
Originally posted by Boron:
quote: Originally posted by Vynd:
Whether Boron's strategy would work or not, to present it as an example of how S&A is a prefectly good theme seems silly to me. You can take terrible scales and a super-charged Pretender with any nation and any theme. So playing S&A this way is almost like playing no theme at all. Actually, it is worse than that, I think. Because there are other themes that actually reward you for having, say, a heavy cold scale, and thus are better at this sort of strategy than S&A is.
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no other theme has as bad national troops as tien chi s&a .
so with forced at least turmoil 1 scale your income is anyway very bad compared to others . What? Tien Chi doesnt have the worst national troops!! The archers are great, the cav is decent, and even the footmen and pikemen are ok for their cost (nothing to write home about, but not utter crap). I dont see how you can say this.
The scales you suggest are for Ermor. Only Ermor or maybe Pan CW can recruit researchers without money. If you have about 100 gold a turn, you can get a MotD every now and then, but you wont be able to recruit anything else, cant build temples or labs or forts, and have not a heck of a lot to research with or even make your summons or preach. Thus you will be purely vq-based and just have to hope that your dominion will be good enough to make sure she survives. Just sounds odd to me, not much like Tien Chi at all, sounds like Ermor without the theme and the undead. But I suppose the main question is: Is it fun??
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