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August 2nd, 2004, 05:33 PM
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Re: Speeding Up Tien Chi Spring and Autumn ?!
Quote:
Originally posted by Cainehill:
quote: Originally posted by Boron:
my tien chi s&a is really quite similiar to ermor .
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How odd - I thought that Ermor got lots of troops spawned for free, commanders spawned for free, etc....
How is it that your S&A is like Ermor again? ****ty scales - which any nation can take. if you would have read my postings you would have found my reason why tien chi imho favours such a strat is because any other nation can take order 3 + growth 3 and so earn much more money than tien chi s&a .
furthermore most other nations have much better national troops .
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August 2nd, 2004, 05:34 PM
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Re: Speeding Up Tien Chi Spring and Autumn ?!
Its certainly mainly a matter of playing style.
I rarely take VQ`s,because I encountered already so many in my MP-games,especially before the fix,that its a bit boring for me.
I agree,that in order to take a VQ with quite strong magic,Death:3 is an option...with S&A at least.
I am more a defensive player and I just hate to know that my income is decreasing while not expanding.
You are right with population killing spells...but that doesnt matter to me in midgame at all,since I rely on summonings by then
I only take Growth 3 for the early game income advantage.
I am forced to take Turmoil:1 and since I dont need much resources,I of course take Growth instead of Productivity to get income bonus.
Your tactic just relies more on your Luck:3 scale than mine,in order to get enough gold early on to get your Celestial Masters,Temples,castles.
Also you have more difficulties,if you have a bad starting position,e.g. with strong indies and/or small provinces only bordering you.
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August 2nd, 2004, 05:55 PM
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Re: Speeding Up Tien Chi Spring and Autumn ?!
Quote:
Originally posted by Mardagg:
Its certainly mainly a matter of playing style.
I rarely take VQ`s,because I encountered already so many in my MP-games,especially before the fix,that its a bit boring for me.
I agree,that in order to take a VQ with quite strong magic,Death:3 is an option...with S&A at least.
I am more a defensive player and I just hate to know that my income is decreasing while not expanding.
You are right with population killing spells...but that doesnt matter to me in midgame at all,since I rely on summonings by then
I only take Growth 3 for the early game income advantage.
I am forced to take Turmoil:1 and since I dont need much resources,I of course take Growth instead of Productivity to get income bonus.
Your tactic just relies more on your Luck:3 scale than mine,in order to get enough gold early on to get your Celestial Masters,Temples,castles.
Also you have more difficulties,if you have a bad starting position,e.g. with strong indies and/or small provinces only bordering you.
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with strong indies i have less difficulties because of the vq ( expect the 1% fliers like gargoyle indy province ) .
but i own dominion only since 2 months so i played only in 2.12 and have never seen the uber 2.11 vqs . the little powergamer / perfectionist in me still thinks the vq is the best choice for the nations who can afford .
but i begin to think that the vq still needs a slightly nerfing by 10-20 higher path costs or something like this or restricting her for everything else than bf ulm , ermor + pan cw .
when i play 2-3 more months i will probably get bored by the vq too . the problem is mostly fliers are a real problem for an unequipped vq but there are only really few nations ( caelum , abysia , mictlan ) who can go on either strong or many fliers early game .
so earlygame even an unequipped vq can be thrown each turn on an invader with no risk and not too bad chances to kill or at least seriously damage the invader .
no other pretender that can do this unequipped comes to my mind .
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August 2nd, 2004, 06:06 PM
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Re: Speeding Up Tien Chi Spring and Autumn ?!
Quote:
Originally posted by Boron:
edit : if i take at least air 2 for my vq i have a nice advantage in early - midgame defense though because per cloud trapeze she can pick her battles so no need to guess moves .
your ghostking is really nice but he lacks fly + regeneration + immortality 3 abilities i love with the vq . your ghostking shares 0 basic protection .
so earlygame after buffresearch i can use my vq against every indeps even if she dies not too much is lost while you always have to either worry a bit with about 20% of the indy provinces .
e.g. knights may be lucky and give you a nasty early game affliction . he could become feeble minded and your healing hero doesn't show up too .
especially in these dangerous provinces though are often strong magic sites which tien chi needs so urgent .
a Last thought : although my scales are so economic hostile i will have in defending battles some advantages :
-cold 3 works in favour of my undead hordes
-in low population provinces enemies with lots of troops are forced to either fight with starving or forge supply items
your strat allows better bloodhunting though with some lucky randoms because the population slowly regrows .
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Lots of right thoughts from you here.
-cloud trapeze:
you are right.
In early game I use him only for expansion and site searching.Later on,I dont plan to use him for battles.After all,your pretender cant do everything at once...so I just hide somewhere,forging items and casting rituals by midgame..maybe conquering a water province from time to time.I dont need teleporting abilities that much therefore...I therefore rather take the scales than Air magic.
-Ghost King as SC
I think the Ghost King is a little bit underestimated.
IMO,its the perfect mixture of SC and rainbow pretender.
He has more base HP`s than the VQ and its extremely easy to get a defensive Skill of +30 quite fast.
Of course he needs some items(boots of flying,pendant of luck,and such),before attacking really difficult indies...but against most the standard buffing spells are enough.
Most battle afflictions arent that bad,especially since I only use him as SC for early expansion.
I agree though,that I could always have really ,really bad luck and getting feeble minded early on...thats the price I pay for better scales.
-your scales:
Cold 3 is indeed nice for undead troops,but means another severe income hit.
I agree,that cold3/death 3 combo means big supply problems for enemy armies,whereas my Growth scale is inviting them
-better blood hunting because of growth:
Not only this,I can use my starting troops to patrol my home provinces and set taxes to 120 or 130,without losing too much population on the longterm 
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August 2nd, 2004, 06:10 PM
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Sergeant
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Re: Speeding Up Tien Chi Spring and Autumn ?!
Quote:
Originally posted by Boron:
[no other pretender that can do this unequipped comes to my mind . [/QB]
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You should look deeper at the phoenix
I currently play it a lot in SP and it means lots of fun.
I think,the Phoenix is also widely underestimated,especially by all VQ fans .
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August 2nd, 2004, 06:35 PM
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Re: Speeding Up Tien Chi Spring and Autumn ?!
This thread has drifted somewhat off its original topic. And yet I think it proves Arralen's point that Tien Chi S&A is a relatively weak theme that could use some help. If S&A's national troops and required scales are so bad that you may as well forget about buying them and just pour all of your points into a Pretender, then S&A is not very good.
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August 2nd, 2004, 06:41 PM
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Re: Speeding Up Tien Chi Spring and Autumn ?!
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