.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #23  
Old July 29th, 2004, 11:40 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: idea about newbie guide . plz share your opinions

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Boron:
you have to chose whether to risk your hero or not .
You aren't choosing whether to risk your hero. You are using extremely gamey tactics to make sure that your most valuable units always act Last, and are the only ones to kill any other units so as to maximize your experience. If experience was granted for damage dealt, then you would at least have to fight lots to gain levels. If it was granted for some kind of spellcasting, then your casting heroes would be more useful as well.
you could get spell casting 1-5 in age of wonders 2 as levelup reward .

age of wonders 2 had tactical combat where you had full battle control .
in dom 2 you can only give very limited battle orders .

so the ability to exploit that is quite limited .
and it would reward those killing something more
i assume hitting something by damage shields counts as hitting too or ?
don't you agree that pretender sc's which conquer indies get maximum xp level too fast ?

so with xp for killing only your weak and almost worthless troops like militia would get almost no expierience while knights and other good troops would get some .
furthermore a sc wouldn't get max xp as quick as he does now .

you have to see expierience more abstract : authority/respect also matters .

if you look at any "barbarian" tribes in real history like the germans at the time of the roman empire there battle prowess and valor were very important .
only the most fierce and strong and successful warriors ( those who killed most enemies ) had a chance to become leaders , later kings .
there are many examples in history of warrior kings which rose from common , but brave soldiers to generals and finally kings .
even in rome there was the time of soldier kings .

so how else should you prove your valor and bravery in battle than by killing as much enemies as possible ?
war is not about hitting as many enemies as possible but killing as many as possible .
one hit , no kill is always a bad option .
was even in ancient times suboptimal .

a shortbow archer can hit a heavy armored soldier 10 times but he doesn't even scratch him . then the armored soldier is in range and kills the archer .

so i still can't see why getting xp only for killing doesn't make sense in pc games
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.