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  #1  
Old July 30th, 2004, 10:03 AM

Sheap Sheap is offline
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Default Re: odds of random events : constant or dependent on amount ? (temple kill event etc. )

Hmm.

Well, OK then. I certainly like this much better as it makes Misfortune hostile dominion like any other (although somewhat less severe since even with misfortune, maybe still nothing will happen).
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Old July 30th, 2004, 12:14 PM
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Default Re: odds of random events : constant or dependent on amount ? (temple kill event etc. )

ok thnx stormbinder that was a clear answer

the event list is puplished on sunrays site
unfortunately still down .

one Last question :
only 3 events may happen per turn right ?
how is the probability for a random event with common event settings ?
i mean can you be sure that once you have conquered e.g. 30 provinces then with common event settings with 99,999% probability you get now 3 events each turn as long as you keep them ?
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Old July 30th, 2004, 12:57 PM
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Default Re: odds of random events : constant or dependent on amount ? (temple kill event etc. )

What I should have said is that events are determined by local luck scale as long as you have luck scales to begin with (i.e. positive luck is considered only if it's from your own dominion and/or from sites that increase such scales locally).

The three event limitation is per province. I've had as many as a dozen events happening all at once, but no more than three per province.

Edi
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Old July 30th, 2004, 02:52 PM
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Default Re: odds of random events : constant or dependent on amount ? (temple kill event etc. )

Quote:
Originally posted by Edi:
The three event limitation is per province. I've had as many as a dozen events happening all at once, but no more than three per province.
If yo have a dozen events happening at once, then you must have either a large number of doom horrors, or a large number of ladies of fortune and jade emperors.

Quote:
Originally posted by Kristoffer O:
Home province Luck determines number of events and good/bad effect IIRC. Scales of the province restricts event effects.
Luck/Order scales after 2.06 Patch
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Old July 30th, 2004, 03:57 PM
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Default Re: odds of random events : constant or dependent on amount ? (temple kill event etc. )

Thanks for posting that link Graeme. It was fun to revisit a time when the majority of the discussions around here were both constructive and dominions-related.
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Old July 30th, 2004, 08:03 PM
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Default Re: odds of random events : constant or dependent on amount ? (temple kill event etc. )

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Edi:
The three event limitation is per province. I've had as many as a dozen events happening all at once, but no more than three per province.
If yo have a dozen events happening at once, then you must have either a large number of doom horrors, or a large number of ladies of fortune and jade emperors.

Quote:
Originally posted by Kristoffer O:
Home province Luck determines number of events and good/bad effect IIRC. Scales of the province restricts event effects.
Luck/Order scales after 2.06 Patch

It is possible. It collarates with my example of pushing bad luck into enemy dominion, since it will be *your* bad luck who will doom your neigbor, even if he have luck 3, assuming you push your dominion over the border.

However it is not totally clear what "scales of the province" means. Let's say you have dominion scale luck -3, that would give you very bad events, but in that particular province you have positive dominion and luck 0. The dev's statement seem to suggest that the worst events assosiated with very bad luck will pass over province, since it has luck 0 scale despite having luck -3 in your capital. If this correct, than the events will be determine on province by province base by the local luck, but with home capital having overal influence over all provinces with your positive dominion.


That brings an interesting thought. There is a fairy useless spell, that along with its main effect, set Dominion luck to -3. It's pretty cheap, but nobody ever cast it in MP, since its effects are too weak. However, if what Kristoffer said is correct (he implyed that he was not sure), than it can be a great spell that nobody uses because they don't undestand the mechanic of luck. If the capital's indeed affects the ratio of random events for the whole dominion, that you can screw some Empire royally for many turns, if somebody have for example luck 3 and you change it to luck -3. Instead of a typical 3 or more good events your enemy will suffer a lot of bad events for several turns to come, until his dominion will restore his luck. Than you can "rinse, repeat".

It's like you are puting a Curse on entire enemy nation.

I like it. It would be good if somebody would confirm it. It would be pretty simple to test it, if you choose luck 3 nation to experiment with.

[ July 30, 2004, 19:13: Message edited by: Stormbinder ]
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Old July 30th, 2004, 08:18 PM
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Agrajag Agrajag is offline
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Default Re: odds of random events : constant or dependent on amount ? (temple kill event etc. )

As far as I understand you have a chance of (hypotheticaly speaking) 5% of an event happening in each one of your provinces.
Those 5% are then modified by the scales in action in the province (more for turmoil etc.).
After it has been decided if you recieve an event or not and in case you are, the luck scales in that province are then consulted to see wether you get a good or bad event.
So to have a high chance of a good event happening in a certain province, the scales in that province have to be on the side of luck (preferably +3).
Enemy dominions can mess your luck up in certain provinces, so to get the full effect of the +3 luck you are going to have to have your dominion in your provinces.
Hope that makes sense and wasn't just stating the obvious.
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