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Old July 30th, 2004, 09:01 PM
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Agrajag Agrajag is offline
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Default Re: odds of random events : constant or dependent on amount ? (temple kill event etc. )

"Home province Luck determines number of events and good/bad effect IIRC. Scales of the province restricts event effects."
So if I have Luck+3 in my home province I will have the extra event % that luck brings and will have a higher chance of good events happening.
BUT if a certain province has a luck of -3 then the good event generated for it by the home province might negate that event leaving you with no event at all.
And Im guessing its the same thing for Turmoil/Order.
Its still hard to understand exactly what he meant...
We need a new post clearing things up... :/
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Old July 30th, 2004, 09:29 PM
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Stormbinder Stormbinder is offline
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Default Re: odds of random events : constant or dependent on amount ? (temple kill event etc. )

Quote:
Originally posted by Agrajag:
"Home province Luck determines number of events and good/bad effect IIRC. Scales of the province restricts event effects."
So if I have Luck+3 in my home province I will have the extra event % that luck brings and will have a higher chance of good events happening.
BUT if a certain province has a luck of -3 then the good event generated for it by the home province might negate that event leaving you with no event at all.
And Im guessing its the same thing for Turmoil/Order.
Its still hard to understand exactly what he meant...
We need a new post clearing things up... :/
No, that's not how I think it works. I don't have the source code of Dom2, but I could try to make a good quess from programer's perspective based upon available information and previous developers Posts. Obviously all events in the dom2's Events datebase have the flag of being "good" or "bad". The home province's (meaning capital) Luck determines what type of event it will be, as Kris said in his post. The local scales(*all* scales) restrict what type of possible events that can happen in this particular province, based upon the number of scales (and also other parameters, such as province type). But it does not influence the ratio between the chance of good or bad events happening in this particualr province, which is constant for all provinces with your positive dominion and is determined by your capital's Luck scale.


Again, I am not Illwinter's programer and I don't have the source code in front of me, but it seem to be quite likely scenario to me, both from Kris's statement, from general logic perspective and based upon previous developers explanations how other similar semi-random algorithms work in Dominion2, such as random magic sites placement/searching algorithm.

Anyway, it would be great is somebody would run the test with Luck 3 nation and Baneful Star spell, that I sugested earlier. That would clear this matter once and for all.


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Stormbinder

[ July 30, 2004, 20:42: Message edited by: Stormbinder ]
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Old August 1st, 2004, 08:04 AM
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Default Re: odds of random events : constant or dependent on amount ? (temple kill event etc. )

All right, since nobody volonteered, I've decided to test it myself.


Here is what I did:

In SP I;ve created nation with Turmoil 3, Luck 3. than I've played it until it expanded to about 30 provinces, and builded temples until I had dominion 10 in most of the provinces, adn luck 3 everywhere. As expected I was receiving about 3 random events per turn, most of them were good. Than I've convereted all my gems to astral and started chaincasting Banefull Star spell on my capital, until The luck there changed from 3 to -3. Than I kept it at -2/-3 for 10 turns, to make sure that there is no mistake, while gathering statistical information.


The results were not what should be expected, based upon KrisO comments. Despite having permament bad luck in my capital, due to chaincasting Balefull start, there was no significant changes in the global patters of the events in my empire. Other than standart "few units are cursed" events in capital due to Balefull Stars, there large majority of random events (about 80%) were still good, despite having permament bad luck in the capital. The capital itself was devasted once due to the plaque event, which is not surprising given that it had -2/-3 luck in it.

The results of this expereiment are very clear: the luck in the capital have no infulence over the random events good/bad ratio or event frequency.

All random events aredetemined on purely province by province basis based upon local scales, just as I said originaly in my very first post of this topic in this thread.

I guess this is the rare case where devs are mistaken, which of course should no be hold against them, given the very high compexity of the game and the fact that Kristoffer actualy said "If I remeber correctly" in his comments.

I hope the results of this test will be useful to some people.

Regards,
Stormbinder
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