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  #1  
Old July 30th, 2004, 07:20 PM
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Boron Boron is offline
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Default Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too

UAERGHLSADFH

any tips what to do against the autoformat ?

my primitive chart got autoformatted now it looks crappy
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  #2  
Old July 30th, 2004, 08:02 PM
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Default Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too

with starting gem income of 7n you will be able to summon every 3,57 turns a new carrion lord .
at ~ turn 10-15 you will hopefully find +1-3 extra nature gems from new sites . so in average you will have about 10 carrion lords at turn 30.
when they reanimate alltogether then than you can roughly expect 1 carrion beast elephant / turn .

so in the beginning you are a bit weak ( but your pretender + the gathered carrion beasts are enough to defend ) + your dominion works against high numbers of enemies . cold 3 scale will especially be evil for heat enemies like abysia and killer dominion normally grants you at least parity in quantity .
in midgame you are strongest and will keep that strenght until lategame when wishwars and the like start .

if you are lucky or take luck scale you can afford to mix some minotaurs or other strong national troops within the carrion beasts .
with a bit combat luck the carrion beasts hit first . then the minotaurs take almost guaranted hits against size 3+ units because of the two reasons :
-lowered defense by swarming
-lowered defense by fatigue
-at 100+ fatigue even chance for ap attacks

so the minotaurs can hopefully take out thughs or weak sc's like poor equipped banelords / firbolgs etc. together with the carrions .

because the carrions will be the main target of enemy combat magic some minotaurs will survive quite long and gain some further strength by exp.
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Old July 30th, 2004, 09:36 PM

odd_enuf odd_enuf is offline
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Default Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too

when i did my own testing with cw reanimations i played with dominion 1 with independs 0, i send a bunch of ladies, centair, and lords out to provinces with neutral domains, and in that situation the ladies and the lords reanimated the same # of carion beasts.

odd_enuf
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Old July 30th, 2004, 11:30 PM

Sindai Sindai is offline
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Default Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too

Quote:
Originally posted by Boron:
my primitive chart got autoformatted now it looks crappy
The code tags (which work exactly like the quote tags) keep the parsing software from pulling out extra spaces.

code:
Boop                             Beep

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  #5  
Old July 30th, 2004, 11:52 PM
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Default Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too

Quote:
Originally posted by odd_enuf:
when i did my own testing with cw reanimations i played with dominion 1 with independs 0, i send a bunch of ladies, centair, and lords out to provinces with neutral domains, and in that situation the ladies and the lords reanimated the same # of carion beasts.

odd_enuf
that's the key . in neutral provinces .
only when you reach 100% according to the formula you get 1 reanimation / unholy level per turn guaranted .
in neutral territory or enemy dominion you seem to just summon random numbers .
so summon in your high dominion capitol for max output .
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  #6  
Old July 30th, 2004, 11:53 PM
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Boron Boron is offline
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Default Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too

Quote:
Originally posted by Sindai:
quote:
Originally posted by Boron:
my primitive chart got autoformatted now it looks crappy
The code tags (which work exactly like the quote tags) keep the parsing software from pulling out extra spaces.

code:
Boop                             Beep


thnx

fixed it . now it looks 10 times better

[ July 30, 2004, 22:57: Message edited by: Boron ]
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Old July 31st, 2004, 06:21 PM
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PvK PvK is offline
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Default Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too

Note that if you do take higher magic scales, the Ladies become more economical researchers. They also have more slots for research-boosting items.

PvK
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