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July 30th, 2004, 11:52 PM
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Lieutenant General
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Join Date: May 2004
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
Quote:
Originally posted by odd_enuf:
when i did my own testing with cw reanimations i played with dominion 1 with independs 0, i send a bunch of ladies, centair, and lords out to provinces with neutral domains, and in that situation the ladies and the lords reanimated the same # of carion beasts.
odd_enuf
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that's the key . in neutral provinces .
only when you reach 100% according to the formula you get 1 reanimation / unholy level per turn guaranted .
in neutral territory or enemy dominion you seem to just summon random numbers .
so summon in your high dominion capitol for max output .
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July 30th, 2004, 11:53 PM
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Lieutenant General
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
Quote:
Originally posted by Sindai:
quote: Originally posted by Boron:
my primitive chart got autoformatted now it looks crappy
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The code tags (which work exactly like the quote tags) keep the parsing software from pulling out extra spaces.
code:
Boop Beep
thnx
fixed it . now it looks 10 times better 
[ July 30, 2004, 22:57: Message edited by: Boron ]
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July 31st, 2004, 06:21 PM
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National Security Advisor
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
Note that if you do take higher magic scales, the Ladies become more economical researchers. They also have more slots for research-boosting items.
PvK
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July 31st, 2004, 07:01 PM
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Lieutenant General
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
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July 31st, 2004, 07:23 PM
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Corporal
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
if you're writing up a guide to CW I'd like to suggest that you throw that medusa in that pot of good gods to take. I've used her a number of times for CW and she's pretty tough.
Also for me I usually reasearch alt 6 then cont 4/ench 5 in either order. That's for mass protect (car lords are rdy to cast it), pale riders and the skull staff to cast them. I like the pale riders vs. some of the conjuration bits because I don't need a ton of gems to get them going (meaning constructing SC's), you get alot and they fall right in line with any kind of mad rush you want to put on the rear units (since your horsey's and doggies are so fast).
[ July 31, 2004, 18:35: Message edited by: djtool ]
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July 31st, 2004, 09:00 PM
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Lieutenant General
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
Quote:
Originally posted by djtool:
if you're writing up a guide to CW I'd like to suggest that you throw that medusa in that pot of good gods to take. I've used her a number of times for CW and she's pretty tough.
Also for me I usually reasearch alt 6 then cont 4/ench 5 in either order. That's for mass protect (car lords are rdy to cast it), pale riders and the skull staff to cast them. I like the pale riders vs. some of the conjuration bits because I don't need a ton of gems to get them going (meaning constructing SC's), you get alot and they fall right in line with any kind of mad rush you want to put on the rear units (since your horsey's and doggies are so fast).
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nice suggestions . if you want you can just write them as variation .
i myself are just so content with my vq for pan cw that i have no expierience with a medusa .
the built in aegis effect is surely very cool . i just love the immortality of the vq .
your medusa is surely a very good sc too .
now i am curious :
when can she start indep conquering with indy settings of 7-9 ?
because of pangeneas early cash shortage and few freespawns i think you need to expand via sc pretender earlygame and a rainbow is a bad choice for pan cw while it can be a very good one for ermor .
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July 31st, 2004, 09:49 PM
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Lieutenant General
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
Another thing in favor of having some carrion cuties - carrion lords aren't very cost effective for shuttling the roadkill from province to province.
Now, arguably mound kings or revenants are more cost efficient than carrion ladies, especially as they come from another pot of money, so to speak - death gems vice nature. However, the carrion lady can be used to round up 20-40 auto-spawned carrions, take them to a province, build a temple and then sit there reanimating while guarding the temple.
Sure, if you could afford it you'd want to build a fortress to protect your temples - but CW wants a lot of temples, generally a lot more temples than it can afford to build fortresses on top of.
Also - the carrion lady should survive a seeking arrow with close to a 90% chance of survival; with good carrion critters set as bodyguards, has a good chance of surviving most assassins, but is rather a bit vulnerable to fires from afar.
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