.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #25  
Old July 31st, 2004, 11:28 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too

Quote:
Originally posted by djtool:
did you post your scales when using that VQ? cause I dunno how you use her. Or was that because your using dominion rating of 3 or 4? I guess with a dominion that low I can understand. I like 8 or more.

oh yeah give me her magic Ratings too please?
the dominion rating of 3-4 was a guess for how gandalf will probably play cw and outrun his dominion then


my vq pan cw build :
scales with explanation :

turmoil 3
sloth 3
cold 3 ( you could take heat 3 too but in cold 3 according to spell description my breath of winter shield does more damage in cold 3 + bane lords have chill aura which is stronger in cold area too iirc )
growth 1 ( forced minimum by cw theme otherwise i would take death 3 there )
fortune/misfortune 0 ( can be modified , for weaker dominion or only magic 2/1 instead of magic 3 you can take luck 2-3 , for more brutal vq misfortune -2/3 )
magic 3 ( pan cw already worst researcher i know )

castle : watchtower ( because of 0 points + cheapest castle )

dominion 8 ( can be modified again , on big maps dominion 6 may be enough , but on standard karan mp you will have small positive dominion in neighbor provinces fast , so you can conquer them without danger by your unequipped vq .)
midgame with dominion 8 you will have 5 temples so dominion 9 you can do some scale wars with neighbor enemy/ies then .

now vq :
my path with the listed settings first :
A3W3E3D5B2 .
this way exactly 4 points are left . so almost perfect efficiency with pretender design .

now the crucial paths of the vq with explanation :
A2
this way you can : mistform + mirrorimage for indykilling
cloud trapeze invaders .
W2
quickness + breath of winter
E3
invulnerability (30 base protection)
once you have this up expect by antivq thugs/sc's the vq is already quite hard to kill
(expect by holy pyre/dust to dust/wither bones , for that no protection exists expect other undeads as fodder)
D1(because with that the vq starts)
but D3 is nice to have , this way you can cast midgame soul vortex + summon bane lords without empowering )
B2(because vq starts with B2 , as pan cw unfortunately no need for B2)

an alternative vq pan cw build could include 1-3F . this way you will find many fire sites when you sitesearch with her , so more income for pan cw ( gold is always short ) and you can cast fire shield . this kills attacking fodder undeads like skelletons and other fodder (maenads , any cheap crap national units like militia , phantasmal warriors etc. quite quick).


finally early game strat :

research enchantment 1 (breath of winter , fire shield ) + alteration 3 first .
this will be finished turn 4-5 on normal research .
then place the vq rearmost on the battle order setup map and script her to the following :

quickness , ironskin , mistform , breath of winter , mirror image , attack enemy archers .

if you have fire replace mirror image with fire shield .

midgame when you research alteration 6 :
-replace ironskin by invulerability
-replace mirror image by soul vortex
new script :
quickness , invulnerability , soul vortex , mistform , breath of winter , a fitting attack order , attack enemy archers / rearmost is in most cases the best because it gives you a slight chance to even kill 1-2 enemy mages and at least kill enemy archers .
if your enemy has e.g. a virtue as pretender , uses that in combat and has no other fliers and you know that then script the vq for that special battle attack enemy fliers .
this way you have a good chance to kill the virtue

with the vq you can either from turn 4-5 on :
-take 1 indep province solely / turn (about 95% win chance , only special indies with fliers e.g. can screw you. but even if that happens the worst which happened you wasted 1 turn but the vq reappears in your capitol ( thnx to immortality ))
-or take 1 indep province and sitesearch it .
with your semirainbowpathes you find about 50% of the sites. ( my above listed personal built at the moment finds about 60% and surely every death site you would find by searching with dark knowlegde )

so either 1 province / turn or 1 searched province / 2 turns .

with the indykilling your vq will have 5 stars xp very quick too. main benefit : +ca 5. att/def .

some tips against enemies :
-beware of caelum . if you attack them with your vq only 5-10 storm guards/ice clads alone are probably enough to kill an unequipped vq .
-any enemy fliers scripted to attack fliers are a problem.
-vanheim with valkiries is the only other nation which has fliers available from start . but normally you don't build valkieries as vanheim .
( at least i wouldn't ).
-wither bones , dust to dust and holy pyre are your WORST enemies because 95% of your army are undead , even your pretender .

so with marignon , caelum , ctis , ermor and abysia you should only go to war once you are sure you are prepared .
you can hurt especially caelum + marignon + abysia great if you can spread your dominion to them . you should always consider pillaging rich farmlands you conquer from your enemy and where you still have no own dominion .

finally : each time you have 400 cash : build a new castle + a temple in the castled province

my main reasons why i take the vq with pan cw are :
-riskless indy expansion
-early - midgame against about 50-60% of the possible nations a unequipped vq is still a threat . especially with the ability to pick the battles you would like via cloud trapeze .
-mid - lategame the vq is a great equipment forger , summoner
-mid - lategame if you equip the vq and give her support (e.g. carrion hordes , bane lord thugs , wraith lords ) she is still a horrible opponent .
-no need to worry about battle afflictions
-if you get killed in friendly dominion the worst that happens is you lose all your items
-with pan cw bad scales don't hurt you so you can afford a quite strong vq


if you have any questions left djtool feel free to ask
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.