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August 1st, 2004, 02:47 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
Quote:
Originally posted by djtool:
i have a hard time believing in the turmoil 3 and normal luck approach. I'm going to give it a SP shot and see how it works out. I'm just thinking it's good to squeeze as much cash out of those as you can, while you can. I have had a game where I've lost units to upkeep (I found some fire mages of some sort).
I like her immortality and flying though. Your dominion ends up spreading pretty fast so she'll have good 'reach'.
someting else I wanted to add. I believe in making your harpy your prophet on turn one. A car lord prophet makes a good general, but its seems to me you'll get more summons with making your harpy your prophet. Also as a stealth preacher she can fly. meaning of course that she covers more ground, and retreats better if busted. Not to mention I could stomach losing a harpy over a lord a little better
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you get more carrions because the harpy spreads dominion . so you get 1-2 freespawns every turn guaranted when you reach 100 or more % after my mentioned formula .
when you get your carrion ettin mandragora hero he is my favourite prophet .
as i mentioned you can modify like you want luck 3 is good too . just replace e.g. make magic 1 instead magic 3 and slightly smaller dominion than dominion 8 and you have about 120 points for luck 3 .
i myself like at the moment luck 0 and stronger vq though so she can summon even wraithlords unbuffed + forge almost all deathitems .
but you can easily have luck 3 and weaker vq or only magic 1 .
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August 2nd, 2004, 04:41 PM
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Sergeant
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Join Date: May 2004
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
Don't know how useful this is, but I like to research enchantment with carrion woods.
Gives you mound kings to round up and lead undead.
Create revenant for research. I usually take magic 3 as it's supposed to increase the chance of getting the more powerfull carrion beasts.
Twiceborn to turn pans into wight mages, saves you around 20 gold a turn for each pan and there is a chance that they'll recieve an extra level in death magic. Have them cast personal regeneration to reduce the possibility of getting afflictions.
Gift of health can be cast early by carrion woods. If you get taurotyrannus, he can forge a thistle mace and armor of thorns with construction 4 to become a level 5 nature mage.
Foul vapors can be fun too.
Thematurgy 3 for haruspex and panic.
I don't bother much with the mass regrowth spell. I just have dryads cast the area 1 regrowth spell, covers units with more hp first. I also have a dryad follow around my undead pretender and have them cast regrowth for extra regeneration.
I like carrion dragon and ghost king more than vampire queen.
Also temples in forests have an increased chance to reanimate sanguine carcasses since the latest patch.
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August 2nd, 2004, 07:51 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
that's really useful information thnx molog .
a good other strategy i just wrote my choice as example but your one is very interesting too
do you try to outrun your dominion in your strat to get more money ? whats your starting dominion strength ?
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August 2nd, 2004, 08:52 PM
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Corporal
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Join Date: Mar 2004
Location: st. paul MN
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
Quote:
Originally posted by Molog:
I usually take magic 3 as it's supposed to increase the chance of getting the more powerfull carrion beasts.
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really?
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August 2nd, 2004, 09:04 PM
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Major General
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
Quote:
Originally posted by djtool:
quote: Originally posted by Molog:
I usually take magic 3 as it's supposed to increase the chance of getting the more powerfull carrion beasts.
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really? Yes, magic-3 not only increases the number and size of your carrion critters, but also helps to compensate for your abysmal research. I recall that according to the formulae, it's as strong an influencing factor as Growth, but whereas Growth's side benefits are totally useless to CW, Magic-3 is a must-have.
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August 3rd, 2004, 12:14 AM
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Corporal
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
i must have missed that. cool that just strengthened my game.
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August 3rd, 2004, 12:58 AM
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Sergeant
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Re: pan cw : formulas for freespawns/reanimations. quite finished . with guide too
I take dominion 6 or 7. With magic 3 and growth 1 you only need to have a dominion of 5 to reach 100% and temples are cheap with pangea. Does going over 100% give a benefit?
A ghost king with stoneskin, mirror image, regeneration from prophet/dryad and a thorn staff(gives 23 defense) doesn't have much problems with independents.
Ghost king doesn't have the inmortality and flying of vq, but is a whole lot cheaper.
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