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August 1st, 2004, 10:39 PM
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Corporal
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Join Date: Jan 2004
Posts: 98
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Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
I have found Murdering Winter to be amazingly underwhelming. In a recent game, I've cast it 3 times on an army of 170+. Each time I kill less than 10 units for 30 water gemes each cast.
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August 1st, 2004, 11:36 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
Damage from murdering winter depends on the cold-scale of the targeted province.
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August 2nd, 2004, 11:18 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
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August 2nd, 2004, 11:22 PM
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Major General
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Join Date: Jan 2004
Posts: 2,425
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Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
Quote:
Originally posted by Boron:
if immortals like wraith lords get killed in own dominion by e.g. flames from the sky do they revive in the capitol then too ?
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Yes, they do. An immortal that dies in its own dominion always respawns in the capitol, unless the capitol is not habitable, such as being underwater for a non-amphibious immortal, or entirely occupied by the enemy. This results in a very funny message when an immortal wishes for "Death".
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August 5th, 2004, 08:43 PM
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Corporal
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Join Date: Apr 2004
Location: Denver, CO
Posts: 114
Thanks: 0
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Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
Hi,
So I haven't seen the one thing I really want to know about domes in this thread. The question of how much extra time do extra gems invested in a dome give? The answer was +1 turn per gem.
However when the spell description says that the dom Lasts for a short time (or whatever)....how long is that base duration? 1 turn? 5 turns? 10 turns? random 1D6 (oe)?
Thanks!
John
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August 5th, 2004, 09:11 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: attempt for a mid-lategame strategic protection guide(domes). info needed :)
Quote:
Originally posted by JJ_Colorado:
Hi,
So I haven't seen the one thing I really want to know about domes in this thread. The question of how much extra time do extra gems invested in a dome give? The answer was +1 turn per gem.
However when the spell description says that the dom Lasts for a short time (or whatever)....how long is that base duration? 1 turn? 5 turns? 10 turns? random 1D6 (oe)?
Thanks!
John
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i asked that too but nobody answered yet 
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