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August 3rd, 2004, 01:14 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: I Was Ripped OFF!
Quote:
Originally posted by Arryn:
I think we have far less chance of getting the demo's 40-turn limit altered than we do getting the annoying 50-turn auto-rout limit in the regular game "fixed" ...
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with the dominion 2 demo it doesn't matter any more most fans already own it
but for dominions 3 it would be a shame if 10-20% less copies would be sold only because of an unfortunate demo restriction by a too short / too frustrating turn limit .
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August 3rd, 2004, 01:33 AM
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Major General
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Join Date: Jan 2004
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Re: I Was Ripped OFF!
Quote:
Originally posted by Atrocities:
Q 1. How do you build fortresses and temples in other regions?
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Any commander may build a fort. Any priest(holy or unholy) may build a temple. Any researcher(mage/philosopher) can build a lab. Simply send the commander to said province, and instruct him to "Build X".
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Q 2. If your Pretender God is killed, how do you get another one?
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Priests may "Call God" when your pretender is dead. After 40 priest-rank-turns, your God respawns in the capitol, minus 1 to all of his magical paths, if any. He may also heal some afflictions.
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Q 3. How do you improve production in other regions that have very low production?
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Construct a castle. This doubles the resources available in the province, allows you to produce your national troops, and harvests a percentage of resources equal to the (twice)admin-percent of the castle from all neighboring provinces you own that do not have their own castle. I say twice the admin percent, because resources in a province with no castle are halved, but the admin collection works on the unpenalized amount, so you will harvest twice the admin percentage of the listed resources.
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I often find my self right clicking on the region trying to gain access to the build que or something. An old habit to be sure.
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Snap out of it.
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I have more question, mostly relating to how to research things, and how to get RP's and such.
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Mages produce research when parked in front of a lab and given the order to Research. The amount of research they produce depends on their magical strength, a special bonus or penalty(sages/philosophers/witchdoctors), and your magic scale. Each magic scale adds +1 RP per researcher. Experienced researchers also gain a small research bonus.
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Any help is appreciated. Thanks guys.
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In Soviet Russia, you don't play the game. The game plays you!
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August 3rd, 2004, 01:35 AM
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Major General
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Join Date: Jan 2004
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Re: I Was Ripped OFF!
Quote:
Originally posted by johan osterman:
The most likely effect would have been a slightly earlier release date, or JK watching more TV, it is not like there was a budget that could run out or anything.
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He sacrificed TV just for that? Not that I like TV or anything, but it does seem a more worthwhile use of time.
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August 3rd, 2004, 01:35 AM
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Captain
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Join Date: Aug 2003
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Thanked 13 Times in 5 Posts
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Re: I Was Ripped OFF!
Quote:
Originally posted by Boron:
with the dominion 2 demo it doesn't matter any more most fans already own it
but for dominions 3 it would be a shame if 10-20% less copies would be sold only because of an unfortunate demo restriction by a too short / too frustrating turn limit .
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Why do you assume that the turn limit has cost dom 2 sold copies? There is little or no evidence that the game has sold less copies due to the 40 turn demo limit. There was however some evidence that a few players was so well saisfied with playing with the demo of dom 1 that they thought it enough for their dominion needs and therefore never bothered to get the full game.
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August 3rd, 2004, 01:36 AM
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Captain
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Join Date: Aug 2003
Posts: 883
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Thanked 13 Times in 5 Posts
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Re: I Was Ripped OFF!
Quote:
Originally posted by Norfleet:
He sacrificed TV just for that? Not that I like TV or anything, but it does seem a more worthwhile use of time.
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Heh.
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August 3rd, 2004, 07:06 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: I Was Ripped OFF!
Thanks Norfleet 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 3rd, 2004, 07:54 AM
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Private
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Join Date: May 2004
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Re: I Was Ripped OFF!
I have to agree with Johan. I was a new player who had no idea how the game works or what is good to doo and what is not.
I never hit the L4 barrier, neither did my friend I tried it with. We did hit the 40 turns limit several times, HARD. It left us screaming for more, much more. But then again that is why there is a demo. If you want more buy the damn game.
If the demo had been any longer, we would have propably just played it, since the game itself is quite expensive with shipping and all...
So to summarize my opinion. The demo of Dom2 was perfect for hooking new players. Who cares what the old players think of it? They have hooks in them from playing Dom1 anyway.
Let's hope there's a Dom3 coming at some point, so I , as an old player, may ignore the demo and buy the game and hope that the demo lures some new newbies in to get thrashed by me. Ah, can't wait... fresh meat...somebody that actually might even loose to me...
By the way, I do demand that Kalevala is included into Dom3. I know it's an evil Swedish plot to humiliate their dear neighbour, but I must protest to the absence of it.
It would be fun to use some song magic and earth magic to summon an Iron pike (Rautahauki, Järn gädda) or cast a "field of asps" onto somebodys province. It could even have sub-themes like Pohjan akka (Hag of Pohjola) or the Bear cult.
Black swans of death, hiisis, asp arrows, lots of different forrest spirits, magic based on singing and chanting, reindeer riders, even moose riders, the great forge of Ilmarinen, Sampo, shamanism...
Oops, I'm ranting...
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