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August 4th, 2004, 09:48 PM
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Corporal
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Join Date: Mar 2004
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Re: Skins for dom 2
Yes, the background behind the map changes...its a repeating circle pattern.
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August 5th, 2004, 06:51 AM
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Private
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Join Date: Aug 2004
Location: Rochester, NY
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Re: Skins for dom 2
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August 5th, 2004, 08:04 AM
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Re: Skins for dom 2
What I wouldn't give for a truly oriential Themed one for T'ien Ch'i. Of course I'm biased.
They all look terrific Ben. Have you considered reskinning a few other portions or are they to muddled to do exactly how you'd like?
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August 5th, 2004, 08:41 AM
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Corporal
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Join Date: Mar 2004
Location: Copenhagen, Denmark
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Re: Skins for dom 2
Thanks a lot for the screenshots - and for making the themes of course!!
They look really really cool, but now of course we will all be like spoiled children and go "more, more, more!!" 
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August 5th, 2004, 08:58 AM
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Corporal
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Join Date: Feb 2004
Location: Denmark
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Re: Skins for dom 2
These skins are COOL !!! <img border="0" title="" alt="[Eek!]" src="images/icons/shocked.gif" />
I didn't even know that changing this was possible - Thumbs up Bes !!!
__________________
If I have seen further, it is by standing on the shoulders of Niefel Jarls
- Sir Ice-ac Newton
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August 5th, 2004, 09:55 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: Skins for dom 2
After I figured out which files represent the "background" files I immideatly changed the "text windows" into a white variation of themselves, and now its so comfortable =P
Photoshop is so nice to have around =P
Your themes are obviously cool, but I dislike the change to the "background", I like that wooden table =P
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I'm in the IDF. (So any new reply by me is a very rare event.)
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August 5th, 2004, 03:36 PM
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Private
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Join Date: Aug 2004
Location: Rochester, NY
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Re: Skins for dom 2
Quote:
Originally posted by Zen:
What I wouldn't give for a truly oriential Themed one for T'ien Ch'i. Of course I'm biased.
They all look terrific Ben. Have you considered reskinning a few other portions or are they to muddled to do exactly how you'd like?
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What did you have in mind? Most everything else in the game has to be modified as a mod file, but that's not too hard to do.
One thing I would like to do, sometime, is modify some of the unit sprites to make them easier to tell apart. Some nations have different units that use virtually the same sprites... Pangaea and Ulm, for example. I'd like to be able to tell at a glance which units are regular Pikeneers and which ones are Black Plate Pikeneers. It wouldn't be a drastic change--I like the existing unit graphics, they just need some obvious cues to let you discern which is which. More obvious than the current cues, at least, which are mostly along the lines of "the two pixels that make up the unit's gloves are two shades darker."
I'd also like to figure out a way to get rid of the beveled drop shad-ow that surrounds each commander in the commander list, and each option in the menus on the right-hand side of the main screen. They just seem unnecessary. But I haven't figured out how to do that yet.
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