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August 5th, 2004, 09:58 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: An Idea for a "New Nation" (or "Theme" for Mictlan)
I suggest making Master of the Four Directions a hero (2 in all elements) and making general mages too have elemental random, maybe coming in two kinds. FE? and WA? with ? being elemental random would give them access to 2 in any element, but it wouldn't be too easy (50% change of getting 2 in either of their paths or one in three paths). And linked two randoms would be really great, but are not moddable IIRC.
High priest could be a hero, too. To balance for their many heroes adding many more would be interesting. I would like to see a nation with 20+ heroes, out of which few are truly powerful.
Modding the spell Kithaironic Lion would easily get you Ancestral Ox.
Tracker should be either a scout with high stealth or a spy.
Totem Pole. Astral and Nature, does not move, low hp, vulnerable to fire, mediocre protection, no attacks etc. Either as a commander they start with or as a commander available at all castles, not too expensive for a mage of its skills but has huge resource cost (200+).
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August 5th, 2004, 10:14 AM
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Second Lieutenant
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Join Date: Feb 2004
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Re: An Idea for a "New Nation" (or "Theme" for Mictlan)
Sooo... Why not just give the sacred braves Air Shield?
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August 5th, 2004, 07:11 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: An Idea for a "New Nation" (or "Theme" for Mictlan)
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4. High Priest is a crappy name indeed, I will need some research to find a better, but I do indeed feel a need for high levels of devoutness and lower levels of military might and technology.
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Why not give one of their top-tier mages holy-4 instead? I mean, all their lower-level priests are mages as well - it doesn't really make much sense thematically to have a pure priest. Why has he not learned any magic?
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5. Astral and sorcery is in there for the Stargazing. I know the name is taken by Machaka, but that doesn't bother me too much. But there shouldnt be too many randoms, you are correct. Will set mind to recogitation.
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If it's stargazing that the witchdoctor does, then why not just give him astral-1? With a sorcery random pick, the player can get effective low-level access to death and blood. In fact, the blood witchdoctor would be identical to the Mictlan priest. With astral-1, he'd be a useful communion slave and light caster. Additionally, making him astral-1, holy-2 would tie him nicely to the Master of Dreams, with his astral-2, holy-3.
Are you sure it's a good idea to give them ALL the elements? Remember, astral/nature/elements is Arcoscephale's thing - and these guys, whilst weaker in astral, are stronger in nature, are sacred, and will probably have guaranteed, reliable elemental picks, rather than Arco's randoms lottery. And the sheer versatility of their mages is treading on T'ien Chi's toes.
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Sooo... Why not just give the sacred braves Air Shield?
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It would make the air bless useless.
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