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August 6th, 2004, 05:01 AM
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Major General
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Join Date: Jan 2004
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Re: Ulm vs New Era
Quote:
Originally posted by Boron:
ulm will research faster than you . you are almost forced growth 3 prod 3 order 3 with pan NE .
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You mean *MAGIC* 3, right? Growth 3 don't do jack towards helping you research faster.
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August 6th, 2004, 05:19 AM
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Corporal
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Join Date: Jan 2004
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Re: Ulm vs New Era
You forgot SPIES. Any good Ulm player will have 30 or so of these running around by mid game. You can cripple an opponent with a spy or two in every province.
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August 6th, 2004, 12:21 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Ulm vs New Era
Quote:
Originally posted by Cainehill:
quote: Originally posted by Boron:
ulm will research faster than you . you are almost forced growth 3 prod 3 order 3 with pan NE .
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Why do you think NE Pan has to take growth? I've won a mutant game with NE; I have another NE game going now. In neither case did I see a need to take growth.
For supplies? You're _Pangaea_! You don't need growth for that! You have supply generating dryads and Pans, and easy ability to forge wineskins and such.
If you think you need O/P/G all at 3, no wonder you think you can't afford a good pretender. i basically meant growth 3 because you already have prod 3 + order 3 . so there growth 3 would really shine and bring a 35% population growth until turn 50 , with order 3 + prod 3 this would make you awesome rich .
Quote:
Originally posted by Norfleet:
quote: Originally posted by Boron:
quote:
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Originally posted by Boron:
ulm will research faster than you . you are almost forced growth 3 prod 3 order 3 with pan NE .
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You mean *MAGIC* 3, right? Growth 3 don't do jack towards helping you research faster.
lol i really meant growth 3 in this special case but magic 3 is another almost need .
maybe i am a bit faithless here but i think magic 3 is a must have with pan NE if you want any research so even without growth you have almost sure 360 points . only thing to dump them a bit is misfortune because or death 1 perhaps .
caine which magic setting did you take ? magic 3 or something else ?
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August 6th, 2004, 03:24 PM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
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Re: Ulm vs New Era
Quote:
Originally posted by Boron:
magic 3 is another almost need .
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You will stumble over one of those libraries sooner or later. Ulm's drain scales makes sages useless, but NE has no problem with them, so neutral magic is okay
[ August 06, 2004, 18:57: Message edited by: PrinzMegaherz ]
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August 6th, 2004, 07:21 PM
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Second Lieutenant
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Re: Ulm vs New Era
Ulmish infantry is good. They've got extra hitpoints (which NE has as well), amongst the best equipment of any standard infantry, and still only cost 10 gold. Their magic resistance is a nasty problem though.
Sages are a good buy for Ulm. Even at full drain, they're much better than smiths at researching. And Ulm is probably the best nation for lightless latern forging, assuming they can rustle up some fire gems.
Drain immunity gives a whopping 120-point bonus; as well as the extra magic resistance and spell fatigue on non-smiths.
As already mentioned, Ulm gets a hefty resource bonus in its castles.
Ulmish smiths are solid, dependable mages that don't leave a hole in your budget, and they can cheaply forge their own equipment - earth boots and girdles of strength, mostly. Combined with earth power, and they're pretty formidable. Earth magic by itself is versatile enough to keep you going, anyway.
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August 6th, 2004, 07:25 PM
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General
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Re: Ulm vs New Era
Quote:
Originally posted by PrinzMegaherz:
You will stumble over one of those libraries sooner or later. Ulm's drain scales makes sages useless, but NE has no problem with them, sp neutral magic is okay
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Sages with drain 3 are actually still more cost effective than Master Smith's.
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August 6th, 2004, 07:27 PM
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General
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Re: Ulm vs New Era
Quote:
Originally posted by Sandman:
Drain immunity gives a whopping 120-point bonus; as well as the extra magic resistance and spell fatigue on non-smiths.
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Smiths still suffer from extra fatigue from the drain scale.
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