Originally posted by Boron: ulm really shines in forging . when you chose a wise magic path on your pretender he can summon good scs and your smith forge all the toys for them
Is that so? Do you empower your smiths to do the forging? Or do you only use Fire Earth items? Imho you can't have a midgame SC without Death and Astral (Wraith Sword and Amulett of Luck)
Nature magic allows you to get most other paths trough the lamia queen, and the harpy queen gives you air magic. I think thats pretty versatile for a nation that is supposed to have bad magic.
Originally posted by Vicious Love: They're smiths, not battle mages. They have no business leaving the kitchen, except to cast Legions of Steel and get back to the forge.
Early on, a couple of artillery Smiths casting Magma Bolts from the rear can really make a difference for Ulm.
quote: Originally posted by Boron: ulm really shines in forging . when you chose a wise magic path on your pretender he can summon good scs and your smith forge all the toys for them
Is that so? Do you empower your smiths to do the forging? Or do you only use Fire Earth items? Imho you can't have a midgame SC without Death and Astral (Wraith Sword and Amulett of Luck)
Nature magic allows you to get most other paths trough the lamia queen, and the harpy queen gives you air magic. I think thats pretty versatile for a nation that is supposed to have bad magic. as i wrote for that i give my pretender death or blood skill . so he can summon death scs , forge and summon death mages .
or he starts blood hunting .
and the smithes forge the earth toys for the scs . you can trade a lot with ulm because you can everybody forge dwarfen hammers for the items you want .