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  #1  
Old August 7th, 2004, 12:59 AM
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Boron Boron is offline
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Default Re: SC Banelord question

hm pythium has really problems with summons until you get it on your pretender .
and they have no good anti undead magic early game too so i think pythium needs a sc pretender which can summon some death scs e.g. too midgame .
so i am curious if someone finds a solution to defend with pythium against such a e.g. banelord sc without making own scs / taking a pretender sc .
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  #2  
Old August 7th, 2004, 03:53 AM

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Default Re: SC Banelord question

I'd go for Soul Slay.
Even if MR is pretty high, with communion you raise your level, and with quickness you can have a bunch of fire that meanwhile the banelord slaughter your infantry you kill him ...

A Ryleh player with about 6-7 Starspawns (mage type) killed one banelord of mine with Lead Shield, Starshine Skullcap and AMA ... in 0 magic/drain scale province ... (blood thorn, flying boots, pendant of luck, jade armor the rest of equipment).
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  #3  
Old August 7th, 2004, 08:02 AM

Pickles Pickles is offline
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Default Re: SC Banelord question

Originally posted by Boron:
"with 2 squads one with hold orders you can perhaps fatigue him out with stellar cascades .
because of the areadamage 1 squad on hold orders . with 25 ap fatigue damage he will get over 100 fatigue in 1-2 turns and unconcscious he should be no big deal "

According to the manual 0 enc characters are not effected by fatigue generating spells (& other things too IIRC).

Pickles
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Old August 7th, 2004, 09:02 AM
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Default Re: SC Banelord question

I still think that it is quite strange that 8 solar rays per turn for 4 turns had vitually no effect on that run-of-the-mill Banelord. 12AP damage that does not allow MR check, should hit though potection (around 20 IIRC, Banelord with just Jade Armor) fairely well. Ok, half of Solar lances were negated due to luck, but it stil leaves 4 solar rays each turn. 95% of them did not damage him at all, and few damaged for just few hitpoints. Any explanation for it? Shouldn't the damage from each Solar Ray casted by astral 2 mage and not deflected by Luck be calculated as:

DAMAGE = (protection/2 + open ended 2D6) - (12 + open ended 2D6) ?

And as I said I have a strong feeling that I've killed such SC Banelords before with just 2 Herald Lances. Shouldn't it be the same as casting Solar Ray by astral 2 mage?

[ August 07, 2004, 08:07: Message edited by: Stormbinder ]
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Old August 8th, 2004, 01:22 AM
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Default Re: SC Banelord question

Quote:
Originally posted by Stormbinder:
I still think that it is quite strange that 8 solar rays per turn for 4 turns had vitually no effect on that run-of-the-mill Banelord. 12AP damage that does not allow MR check, should hit though potection (around 20 IIRC, Banelord with just Jade Armor) fairely well. Ok, half of Solar lances were negated due to luck, but it stil leaves 4 solar rays each turn. 95% of them did not damage him at all, and few damaged for just few hitpoints. Any explanation for it? Shouldn't the damage from each Solar Ray casted by astral 2 mage and not deflected by Luck be calculated as:

DAMAGE = (protection/2 + open ended 2D6) - (12 + open ended 2D6) ?

And as I said I have a strong feeling that I've killed such SC Banelords before with just 2 Herald Lances. Shouldn't it be the same as casting Solar Ray by astral 2 mage?
this i tried to explain in my post before :
Quote:
Originally posted by Boron:

hm solar rays has 12+ ap and 2s . since you said theurgs casted it you make 12 ap damage .
against about 20 protection , halfed .
according to saber cherries dice statistics this is 3.29 avg damage so each one should do about 2-5 damage i think .
i think the luck amulet negates 50% of those hits too .
so 4 hit and you do about 10-20 damage per turn to him but he has 2 hits through quickness so he just can heal this killing 2 pythium infantry / turn i think .
againt prot 20 3.29 avg damage only . against prot 22 again fewer .
most likely the herald lances cast it with a higher level .
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Old August 7th, 2004, 02:20 PM
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Stormbinder Stormbinder is offline
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Default Re: SC Banelord question

Quote:
Originally posted by Boron:
quote:
Originally posted by Stormbinder:
I still think that it is quite strange that 8 solar rays per turn for 4 turns had vitually no effect on that run-of-the-mill Banelord. 12AP damage that does not allow MR check, should hit though potection (around 20 IIRC, Banelord with just Jade Armor) fairely well. Ok, half of Solar lances were negated due to luck, but it stil leaves 4 solar rays each turn. 95% of them did not damage him at all, and few damaged for just few hitpoints. Any explanation for it? Shouldn't the damage from each Solar Ray casted by astral 2 mage and not deflected by Luck be calculated as:

DAMAGE = (protection/2 + open ended 2D6) - (12 + open ended 2D6) ?

And as I said I have a strong feeling that I've killed such SC Banelords before with just 2 Herald Lances. Shouldn't it be the same as casting Solar Ray by astral 2 mage?
this i tried to explain in my post before :
Quote:
Originally posted by Boron:

hm solar rays has 12+ ap and 2s . since you said theurgs casted it you make 12 ap damage .
against about 20 protection , halfed .
according to saber cherries dice statistics this is 3.29 avg damage so each one should do about 2-5 damage i think .
i think the luck amulet negates 50% of those hits too .
so 4 hit and you do about 10-20 damage per turn to him but he has 2 hits through quickness so he just can heal this killing 2 pythium infantry / turn i think .
againt prot 20 3.29 avg damage only . against prot 22 again fewer .
most likely the herald lances cast it with a higher level .

And I told you he didn't heal it from infantry. The Solar Rays did not affect him, period. Do you think I am newbie who would not notice damage done by Solar Rays becuse it would be healed by WrathSword???

As for Herald Lances - it is possible, I suppose. But I would like to know it for sure, not just think of a theory, as I did myslef. So far I never heard of itmes giving any additional benefits to the spells they cast.
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  #7  
Old August 7th, 2004, 03:19 PM
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Default Re: SC Banelord question

Bump, cause Frosted Flake will be amused that someone else noticed his agony as Pythium
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