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Old August 8th, 2004, 01:22 AM
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Boron Boron is offline
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Default Re: SC Banelord question

Quote:
Originally posted by Stormbinder:
I still think that it is quite strange that 8 solar rays per turn for 4 turns had vitually no effect on that run-of-the-mill Banelord. 12AP damage that does not allow MR check, should hit though potection (around 20 IIRC, Banelord with just Jade Armor) fairely well. Ok, half of Solar lances were negated due to luck, but it stil leaves 4 solar rays each turn. 95% of them did not damage him at all, and few damaged for just few hitpoints. Any explanation for it? Shouldn't the damage from each Solar Ray casted by astral 2 mage and not deflected by Luck be calculated as:

DAMAGE = (protection/2 + open ended 2D6) - (12 + open ended 2D6) ?

And as I said I have a strong feeling that I've killed such SC Banelords before with just 2 Herald Lances. Shouldn't it be the same as casting Solar Ray by astral 2 mage?
this i tried to explain in my post before :
Quote:
Originally posted by Boron:

hm solar rays has 12+ ap and 2s . since you said theurgs casted it you make 12 ap damage .
against about 20 protection , halfed .
according to saber cherries dice statistics this is 3.29 avg damage so each one should do about 2-5 damage i think .
i think the luck amulet negates 50% of those hits too .
so 4 hit and you do about 10-20 damage per turn to him but he has 2 hits through quickness so he just can heal this killing 2 pythium infantry / turn i think .
againt prot 20 3.29 avg damage only . against prot 22 again fewer .
most likely the herald lances cast it with a higher level .
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