.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > The Honorably Discharged > Coliseum

Reply
 
Thread Tools Display Modes
  #1  
Old January 26th, 2004, 03:02 AM

old fat bald guy old fat bald guy is offline
Private
 
Join Date: Jan 2004
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
old fat bald guy is on a distinguished road
Default Re: Love Concept, But have Issues

More stats and more detail about fighter's styles and personalities. The more the better, the more they'll seem like real people and the more goes into managing them.

If you meant you're going to make "clutch" and injury-proneness visible stats ... . I believe they're in the current Version, but hidden, right? You get a pretty good idea about "clutch" over time -- it's that guy who, when he's down to 2 points and his opponent has 8, seems to win more often than not. Making it a visible stat when you sign the guy will detract from both realism and difficulty. (Real managers in any sport know, when they're considering signing a guy, whether he's fast or strong. They don't know whether he'll choke.)

And if having computer-managed "teams" to balance things out isn't feasible, how about just having a pool of subs (could be the same as the pool of the unsigned guys, especially if you make that pool a little larger) and have the computer plug them in for guys who are recuperating from injuries? I've seen good men die when they're fighting with a 45% handicap and their durability is very, very low, and that seems pretty cruel and senseless even for the gladiator business.
Reply With Quote
  #2  
Old January 26th, 2004, 11:00 AM

Aikamun Aikamun is offline
Corporal
 
Join Date: Jan 2004
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
Aikamun is on a distinguished road
Default Re: Love Concept, But have Issues

I agree with Old Fat Bald Guy, on the Clutch rating. Should not be visible, but the manager would just have to judge by looking at the long-term record.

Proneness to injury, would also be evaluated over time. Newly captured slaves will probably not be carrying their medical records with them. This would also have to be observed over time by a medical file kept by the game.

More stats would be a good thing. Championship Manager has lots of stats available which look difficult to judge, i.e. Decisions, Creativity, Determination, Pressure, Professionalism, Morale,
Current Playing Form,

Other stats look to be part of Coliseum's Ratings, i.e. Anticipation, Balance, Aggression, Finishing,
Pace (top speed), Positioning, Stamina, Strength, Technique, Work Rate, Agility, Reflexes, Condition. These are some of CM's invisible attributes: Adaptability, Consistency, Versatility, Important Matches, Injury Proneness, Loyalty, Pressure, Professionalism, Temperament, Vision. Maybe some of the current numbers could be sub-divided into additional stats.

These stats from CM could also be nice:
Flair = The gladiator automatically generates more attendance
Dirtyness = Generates more kills. But may also provoke a better performance from wary opponents.
Height / Weight = Height would give someone a slight reach advantage and greater weight could slightly absorb blows better.

For training during the season, it does not seem like the manager is nearly as capable as other hired trainers. My manager had good stats but my main fighter did not progress in stats. Maybe we could hire a training staff for better training results.

Spent enough time on this post. Will come back and add to it later.

Thanks, Derek, and good luck to all fellow gladiator managers.

Aikamun
Reply With Quote
  #3  
Old January 26th, 2004, 09:54 PM

old fat bald guy old fat bald guy is offline
Private
 
Join Date: Jan 2004
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
old fat bald guy is on a distinguished road
Default Re: Love Concept, But have Issues

Ah, a fellow Championship Manager fan!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.