|
|
|
 |

June 5th, 2001, 02:11 AM
|
Second Lieutenant
|
|
Join Date: Dec 2000
Location: Australia
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Changes from 1.35 to current load...
Richard,
Could you elaborate on item 3:
3. Fixed - AI was not following the "Maximum maintenance Percent of
Revenue" line correctly.
Thanks,
GE
|

June 5th, 2001, 02:22 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Changes from 1.35 to current load...
Thanks for the info Richard!
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
|

June 5th, 2001, 02:54 AM
|
 |
Brigadier General
|
|
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
|
|
Re: Changes from 1.35 to current load...
GE,
I have no idea they are Aaron's notes...
------------------
Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
|

June 5th, 2001, 03:17 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Changes from 1.35 to current load...
I'm just guessing, but I imagine this means the AI will take measures (like stopping building ships and bases, and scrapping or mothballing ships) when its maintenance costs exceed this percentage of its income. Oh it should have but wasn't, and now it should be fixed.
;->
PvK
quote: Originally posted by God Emperor:
Richard,
Could you elaborate on item 3:
3. Fixed - AI was not following the "Maximum maintenance Percent of
Revenue" line correctly.
Thanks,
GE
|

June 5th, 2001, 04:29 AM
|
Private
|
|
Join Date: May 2001
Location: Somewhere
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Changes from 1.35 to current load...
Does this mean the patch is out? I can't find it???
|

June 5th, 2001, 04:38 AM
|
 |
Brigadier General
|
|
Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
Thanks: 5
Thanked 9 Times in 8 Posts
|
|
Re: Changes from 1.35 to current load...
No this is just stating what the current beta load has in it.
------------------
Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
|

June 5th, 2001, 07:49 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Changes from 1.35 to current load...
quote: Originally posted by PvK:
I'm just guessing, but I imagine this means the AI will take measures (like stopping building ships and bases, and scrapping or mothballing ships) when its maintenance costs exceed this percentage of its income. Oh it should have but wasn't, and now it should be fixed.
;->
PvK
Yes, this was a problem noticed by the modders. They had cranked up their AI production levels to make them competitive but they were not stopping production when their maintenance costs hit the level set in the SETTINGS.TXT file, so their resources ran out and they became easily beatable. If they will now obey the limits properly, the production levels an be cranked up again in the AI files.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|