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  #1  
Old June 5th, 2001, 02:11 AM

God Emperor God Emperor is offline
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Default Re: Changes from 1.35 to current load...

Richard,
Could you elaborate on item 3:

3. Fixed - AI was not following the "Maximum maintenance Percent of
Revenue" line correctly.

Thanks,
GE
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  #2  
Old June 5th, 2001, 02:22 AM
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Jubala Jubala is offline
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Default Re: Changes from 1.35 to current load...

Thanks for the info Richard!
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Old June 5th, 2001, 02:54 AM
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Richard Richard is offline
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Default Re: Changes from 1.35 to current load...

GE,

I have no idea they are Aaron's notes...

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Old June 5th, 2001, 03:17 AM
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PvK PvK is offline
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Default Re: Changes from 1.35 to current load...

I'm just guessing, but I imagine this means the AI will take measures (like stopping building ships and bases, and scrapping or mothballing ships) when its maintenance costs exceed this percentage of its income. Oh it should have but wasn't, and now it should be fixed.

;->

PvK

quote:
Originally posted by God Emperor:
Richard,
Could you elaborate on item 3:

3. Fixed - AI was not following the "Maximum maintenance Percent of
Revenue" line correctly.

Thanks,
GE



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  #5  
Old June 5th, 2001, 04:29 AM

sunzoner sunzoner is offline
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Default Re: Changes from 1.35 to current load...

Does this mean the patch is out? I can't find it???
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Old June 5th, 2001, 04:38 AM
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Richard Richard is offline
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Default Re: Changes from 1.35 to current load...

No this is just stating what the current beta load has in it.

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Old June 5th, 2001, 07:49 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Changes from 1.35 to current load...

quote:
Originally posted by PvK:
I'm just guessing, but I imagine this means the AI will take measures (like stopping building ships and bases, and scrapping or mothballing ships) when its maintenance costs exceed this percentage of its income. Oh it should have but wasn't, and now it should be fixed.

;->

PvK




Yes, this was a problem noticed by the modders. They had cranked up their AI production levels to make them competitive but they were not stopping production when their maintenance costs hit the level set in the SETTINGS.TXT file, so their resources ran out and they became easily beatable. If they will now obey the limits properly, the production levels an be cranked up again in the AI files.
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