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June 5th, 2001, 04:29 AM
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Private
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Join Date: May 2001
Location: Somewhere
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Re: Changes from 1.35 to current load...
Does this mean the patch is out? I can't find it???
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June 5th, 2001, 04:38 AM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
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Re: Changes from 1.35 to current load...
No this is just stating what the current beta load has in it.
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Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
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Change is inevitable, how you handle change is controllable - J. Strong
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June 5th, 2001, 07:49 AM
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General
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Join Date: Aug 2000
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Re: Changes from 1.35 to current load...
quote: Originally posted by PvK:
I'm just guessing, but I imagine this means the AI will take measures (like stopping building ships and bases, and scrapping or mothballing ships) when its maintenance costs exceed this percentage of its income. Oh it should have but wasn't, and now it should be fixed.
;->
PvK
Yes, this was a problem noticed by the modders. They had cranked up their AI production levels to make them competitive but they were not stopping production when their maintenance costs hit the level set in the SETTINGS.TXT file, so their resources ran out and they became easily beatable. If they will now obey the limits properly, the production levels an be cranked up again in the AI files.
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June 5th, 2001, 12:48 PM
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Captain
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Join Date: May 2000
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Re: Changes from 1.35 to current load...
Excellent! Thanks for the update Richard! Looks like 1.38 fixes (Nos. 3,4,5 & 10) should really help out the modded (as well as the original) AI races. 
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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June 5th, 2001, 04:28 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Changes from 1.35 to current load...
quote: 6. Fixed - All designs in the Designs Window are now listed sorted by name.
I hadn't noticed this entry before now; thank you! This will really speed up managing my multiVersion designs.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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June 5th, 2001, 04:42 PM
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Private
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Join Date: Mar 2001
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Re: Changes from 1.35 to current load...
Yay!
Fixes 2,3 of 1.37 should really help Play by Web. Can't wait to get it published so everyone can be on the latest Version.
Cheers,
Admiral
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Space Empires IV Play by Web
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June 6th, 2001, 08:00 PM
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Sergeant
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Join Date: Nov 2000
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Re: Changes from 1.35 to current load...
Hey all,
I've been away from SE4 for some time now. It just became too much of a pain in the butt to keep manually updating all the files to keep my data set current with the latest and greatest patches. When the fighter bug(s) crept in, I pretty much stayed at the older Versions of the game. I think I'm still in 1.19 or 1.27 or somewhere thereabouts.
Recently I've been thinking about upgrading to the latest Version and going in and upgrading all my modded files etc. How close are we to another release? I'll hold off if this patch (1.35?) is on the way shortly.
Also, I flipped through this list but I dont know what 1.28-1.32 could have changed. Has the 'Culture bug' been squashed yet..ie do 'Cultural Traits' such as Worker and Warrior work yet? That was another one of my 'peeves' with the older Versions. All of that stuff was pretty much just window dressing as the bonuses weren't applied IIRC. I guess this one is fixed by now, right?
At any rate, I'm glad to see the SE4 modding folks still going strong. I think you made the right decision not to modd the base data. It is a NIGHTMARE trying to keep updating everything to stay up with the game Versioning.
Any info appreciated.
Thanx,
Talenn
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