|
|
|
|
August 10th, 2004, 12:51 PM
|
Second Lieutenant
|
|
Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
allied Victory .. is it possible ?
Hi all
I was thinking about setting up a game with the possibility to have allied victory ... is it possible ?
thkx
Liga
|
August 10th, 2004, 01:30 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: allied Victory .. is it possible ?
liga said:
Quote:
Hi all
I was thinking about setting up a game with the possibility to have allied victory ... is it possible ?
|
Most of the games Ive played in have been an allied victory. If you mean having the game recognize an allied victory then I dont think thats possible except for AI allied victory.
I have some projects Ive tried to do in creating a map which forces allied play ( www.dom2minions.com) and I know that Kristoffer is also working on one. There are also options for doing things with a MOD along those lines.
I think there is an interest and some great possibilities if someone were to create a combination map/mod together designed to create the AI alliance which can only be beat by an alliance of good players. It would be a nice alternative to Player-vs-Player games.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
August 10th, 2004, 01:36 PM
|
Second Lieutenant
|
|
Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: allied Victory .. is it possible ?
thank you
bye
Liga
|
August 10th, 2004, 01:50 PM
|
Sergeant
|
|
Join Date: Jun 2004
Posts: 266
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: allied Victory .. is it possible ?
"I think there is an interest and some great possibilities if someone were to create a combination map/mod together designed to create the AI alliance which can only be beat by an alliance of good players. It would be a nice alternative to Player-vs-Player games. "
I think playing as a team (or "Pantheon") against another pantheon would be my ideal game (in theory). Playing the AI is well playing the AI even if other people are along side you - good for learning teamwork but still wanking.
Pickles
|
August 10th, 2004, 06:48 PM
|
|
Private
|
|
Join Date: Jul 2004
Location: Edmonton, AB
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: allied Victory .. is it possible ?
Quote:
I think playing as a team (or "Pantheon") against another pantheon would be my ideal game (in theory).
|
I agree. I used to play a PBEM wargame that ran both individual and team games, and the team games were far more interesting. Focus switches from cutthroat diplomacy to detailed cooperation. Interesting to note that some of the best individual players weren't good in a team, as they just couldn't divorce themselves from the selfish dynamic of the individual game.
|
August 11th, 2004, 05:31 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: allied Victory .. is it possible ?
*BUMP*
This is a great idea and should be easy to mod...
Just add a "Team" or "Pantheon" column when choosing nations for a game, in it you can insert a value between 1 and 9 (for easy storing) and it will be added into your pretender information or some other static information on the server, when a certain player completely dies (with the message) the game will check the "Pantheon" values of all the players, if they are all the same value (as in, they are all allied) they all get the victory message and win.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|
August 11th, 2004, 05:39 AM
|
Corporal
|
|
Join Date: Jul 2004
Posts: 98
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: allied Victory .. is it possible ?
Is the victory message really that important? Why not just start up a game asking for teams. I bet plenty of people would try it.
|
August 11th, 2004, 06:26 AM
|
Second Lieutenant
|
|
Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: allied Victory .. is it possible ?
Quote:
Is the victory message really that important? Why not just start up a game asking for teams. I bet plenty of people would try it.
|
yes, tha could be ... but my idea was to set a game with allied victory based on control of vicotry points but:
1. no alliance set in the beginning
2. no score graphs avaible
so, it could be hard to understand if a team is winning ...
good play
Liga
|
August 11th, 2004, 06:42 AM
|
Corporal
|
|
Join Date: Jul 2004
Posts: 98
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: allied Victory .. is it possible ?
When there is nobody left who isn't a teammate then your team wins.
|
August 11th, 2004, 11:15 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: allied Victory .. is it possible ?
Quote:
Quote:
Is the victory message really that important? Why not just start up a game asking for teams. I bet plenty of people would try it.
|
yes, tha could be ... but my idea was to set a game with allied victory based on control of vicotry points but:
1. no alliance set in the beginning
2. no score graphs avaible
so, it could be hard to understand if a team is winning ...
|
Use --scoredump when the game is started and the host will get a score file (browser viewable) every time the host processes. If a master password is used then the host can also go into the game to check just to be sure
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|