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  #1  
Old August 13th, 2004, 11:23 AM

tesco samoa tesco samoa is offline
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Default Re: SE5 - Strategies

One thing I think that needs to be addresed in combat is scanning and jamming. I think that this needs to be broken down to different levels and types.

And I think there needs to be combat range on the scanning.

Cause I feel that you should not know your enemy ships just because your fighting them.

Does this sound like an interesting idea ?
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  #2  
Old August 13th, 2004, 11:58 AM
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Default Re: SE5 - Strategies

Quote:
One thing I think that needs to be addresed in combat is scanning and jamming. I think that this needs to be broken down to different levels and types.

And I think there needs to be combat range on the scanning.

Cause I feel that you should not know your enemy ships just because your fighting them.

Does this sound like an interesting idea ?
I agree...this sounds like a wonderful idea...will add alot more elements to the areas of intelligence and such...also with the ability to retreat from combat...you could send in a fast scout...to get intel as well...

Kana
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  #3  
Old August 14th, 2004, 11:39 PM
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Default Re: SE5 - Strategies

I'm sure others have noticed, but there is a new teaser page on the malfador website.

Here

For the Amon'krie. Wonder if we'll get one for each race, if they're going alphabetically...

Wildcard
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  #4  
Old August 15th, 2004, 12:10 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: SE5 - Strategies

Wow! If that's a sample of how the in-game models will look I'm impressed. The Amon'Krie ships are fairly cool looking in SE IV. It's one of my favorite sets. But even if the detail won't be as high as this banner, the re-interpretation of that style is very slick.
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  #5  
Old August 15th, 2004, 01:56 AM
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Ed Kolis Ed Kolis is offline
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Default Re: SE5 - Strategies

Ah, I see they got their classic look back... and their apostrophe
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  #6  
Old August 15th, 2004, 12:38 PM
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Default Re: SE5 - Strategies

It also looks like the Amon'krie go to bed early and consistently...
There are no lights on the night side of the colony
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  #7  
Old August 15th, 2004, 12:51 PM

Raging Deadstar Raging Deadstar is offline
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Default Re: SE5 - Strategies

Quote:
Suicide Junkie said:
It also looks like the Amon'krie go to bed early and consistently...
There are no lights on the night side of the colony
From the way the planets are done i think he's using a filter called lunarcell. I'm using it with photoshop and it really ruins the planet when you add city lights on the dark side of the planet
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Old August 15th, 2004, 02:07 PM

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Default Re: SE5 - Strategies

Quote:
Suicide Junkie said:
It also looks like the Amon'krie go to bed early and consistently...
There are no lights on the night side of the colony
They're giant worms. They live underground.
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  #9  
Old August 15th, 2004, 05:07 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: SE5 - Strategies

They don't necessarily see in the same part of the spectrum that we do, either. If they are underground dwellers they might see in infra-red.
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