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August 13th, 2004, 11:23 AM
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General
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Location: Canada
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Re: SE5 - Strategies
One thing I think that needs to be addresed in combat is scanning and jamming. I think that this needs to be broken down to different levels and types.
And I think there needs to be combat range on the scanning.
Cause I feel that you should not know your enemy ships just because your fighting them.
Does this sound like an interesting idea ?
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 13th, 2004, 11:58 AM
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Captain
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Join Date: Apr 2004
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Re: SE5 - Strategies
Quote:
One thing I think that needs to be addresed in combat is scanning and jamming. I think that this needs to be broken down to different levels and types.
And I think there needs to be combat range on the scanning.
Cause I feel that you should not know your enemy ships just because your fighting them.
Does this sound like an interesting idea ?
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I agree...this sounds like a wonderful idea...will add alot more elements to the areas of intelligence and such...also with the ability to retreat from combat...you could send in a fast scout...to get intel as well...
Kana
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August 14th, 2004, 11:39 PM
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Major
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Re: SE5 - Strategies
I'm sure others have noticed, but there is a new teaser page on the malfador website.
Here
For the Amon'krie. Wonder if we'll get one for each race, if they're going alphabetically...
Wildcard
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August 15th, 2004, 12:10 AM
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General
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Re: SE5 - Strategies
Wow! If that's a sample of how the in-game models will look I'm impressed. The Amon'Krie ships are fairly cool looking in SE IV. It's one of my favorite sets. But even if the detail won't be as high as this banner, the re-interpretation of that style is very slick.
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August 15th, 2004, 01:56 AM
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General
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Join Date: Apr 2001
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Re: SE5 - Strategies
Ah, I see they got their classic look back... and their apostrophe 
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August 15th, 2004, 12:38 PM
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Shrapnel Fanatic
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Re: SE5 - Strategies
It also looks like the Amon'krie go to bed early and consistently...
There are no lights on the night side of the colony 
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August 15th, 2004, 12:51 PM
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Brigadier General
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Re: SE5 - Strategies
Quote:
Suicide Junkie said:
It also looks like the Amon'krie go to bed early and consistently...
There are no lights on the night side of the colony
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From the way the planets are done i think he's using a filter called lunarcell. I'm using it with photoshop and it really ruins the planet when you add city lights on the dark side of the planet 
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August 15th, 2004, 02:07 PM
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First Lieutenant
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Re: SE5 - Strategies
Quote:
Suicide Junkie said:
It also looks like the Amon'krie go to bed early and consistently...
There are no lights on the night side of the colony
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They're giant worms. They live underground. 
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August 15th, 2004, 05:07 PM
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General
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Re: SE5 - Strategies
They don't necessarily see in the same part of the spectrum that we do, either. If they are underground dwellers they might see in infra-red.
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