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August 13th, 2004, 07:18 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
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New Bug?
Something strange just happend in NGC4. Alneyan and Randallw declared war on me, but I did not get any message. Instead of war, our empires have now treaty status "none".
When fighting, their ships fired but my ships did not fire back, in all combats that happend. Has anyone an explanation for this?
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August 14th, 2004, 12:27 AM
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Second Lieutenant
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Join Date: May 2003
Location: Oz
Posts: 412
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Re: New Bug?
Hmmm, this sounds like a problem I had in Negoc. I declasred war on someone but next turn it was a 'none' treaty.
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August 14th, 2004, 02:05 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: New Bug?
Quote:
Something strange just happend in NGC4. Alneyan and Randallw declared war on me, but I did not get any message. Instead of war, our empires have now treaty status "none".
When fighting, their ships fired but my ships did not fire back, in all combats that happend. Has anyone an explanation for this?
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I don't know about Alneyan, but I didn't declare war. Surely though if our treaty was broken you would at least get a message from me saying I was breaking the treaty, I know I didn't get one from you.
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August 14th, 2004, 05:24 AM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: New Bug?
Very odd. I didn't declare war either or break the treaty, of course, but as it was the same situation as with Alneyan I thought the same bug has happend. No message, no treaty suddenly, and my ships didn't fire back.
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August 14th, 2004, 08:26 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: New Bug?
Roanon, it would be Alarikf and not Alneyan; I haven't broken my treaty or declared war in any way with you yet. I don't have a clue about the why this happened, however.
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August 14th, 2004, 10:12 AM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: New Bug?
Quote:
Hmmm, this sounds like a problem I had in Negoc. I declasred war on someone but next turn it was a 'none' treaty.
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The bad thing is not that the treaty is 'none' instead, but that my ships didn't fire back in each combat, resulting in single light cruisers destroying warfleets of battleships. This is a severe bug that should be found and fixed, if it happens more often.
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August 14th, 2004, 10:19 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: New Bug?
Quote:
Quote:
Hmmm, this sounds like a problem I had in Negoc. I declasred war on someone but next turn it was a 'none' treaty.
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The bad thing is not that the treaty is 'none' instead, but that my ships didn't fire back in each combat, resulting in single light cruisers destroying warfleets of battleships. This is a severe bug that should be found and fixed, if it happens more often.
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No kidding. I looked at the turn and it said there was a battle with the Primeval, what I found particularly surprising was that one of my old lt cruisers with missiles had destroyed something like 4 battleships while 10 others did nothing. I couldn't believe it. I thought, he must be out of supplies and yet he has reactors, then I thought perhaps they have orders not to get hurt, but even then their PD should be destroying my missiles. AS I said to Alarkif I have been playing for about 2 years and have never seen this before.
Edit: oh, and another thing I said to Alarkif was that I predicted Roanon was going to shout blue murder when he saw it
I don't know if its related but another battle the Primeval attacked a federation satellite over one of my worlds. They then seemed to purposefully move into orbit of my planet and sit there while the defences fired wave after wave of missiles at them. It is astounding that this seems to have never been seen before.
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August 14th, 2004, 02:59 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: New Bug?
I have looked at the combat replays and it appears to me the ships are behaving as if they are out of supply. The only move one square per combat turn, and they don't fire. Would explain why the PDC does not shoot down the missles as well.
Can't yet exaplin why the ships would be out of fuel since most of them have reactors, all of them were at full fuel storage the turn before, and they only moved five turns.
I did see a similer event to this before, but in that case the guy had solar generators and his fleet was very low on fuel. It turned out he used his Last bit of fuel moving into the square of the enemy but his survivng ships refueled after the combat. It was a head scratcher cause all we could see was they had fuel before and after the combat. This looks different though cause these ships are clearly full.
Is it possibly something with the strategies? I'll check that out.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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August 14th, 2004, 03:15 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: New Bug?
Here's something else I just noticed - can either Geo or Roanon look at the battle for Hurvinek VII? My planet there is listed as "taken" by Roanon's ground troops - this acurred in the same place where he was attacking an Earth colony (whom he was at war with) and would be the only instance where his ships took offensive action against me - so its another wrinkle. Color me confused.
Alarik
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August 14th, 2004, 03:30 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: New Bug?
I don't think there is a genereal problem with the ships or strategies. Too many ships, too many different battles, and I'm using the same strategies for all fleets as in the previous turns.
Furthermore, there have been battles where my ships fired on Federation vessels, destroying them, but then refrained from firing at Aether Lord ships. The only thing that happend was ground combat.
Moving only one space is not consistent too, this mostly happend when the ships were clustered near a board edge and could not move further away, resulting in a few 1-space jiggling moves there.
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