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  #1  
Old August 13th, 2004, 10:57 PM

The Panther The Panther is offline
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Default Re: Why no love for Caelum?

In the next patch, I really hope that they increase the cost of Caelum mages to be more on par with the other races.
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Old August 13th, 2004, 11:06 PM

Duncanish Duncanish is offline
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Default Re: Why no love for Caelum?

Caelum is actually very well balanced. Their troops are quite weak, and the beefier units are resource intensive. The only real draw for Caelum is it's mages, which is thematically appropriate, being a society ruled by it's mages. If the Seraph's were nerfed, Caelum would turn into a weak nation, and thus, unbalanced. Luckily, the devs agree.
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Old August 14th, 2004, 12:12 AM
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The_Tauren13 The_Tauren13 is offline
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Default Re: Why no love for Caelum?

well, if caelum's strength is in its mages, and its weakness is its troops, how is that balanced? mages, as a general concept, are far more useful than troops.
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Old August 14th, 2004, 12:26 AM

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Default Re: Why no love for Caelum?

Quote:
well, if caelum's strength is in its mages, and its weakness is its troops, how is that balanced?
There are really two kinds of magic in the game. Combat magic, and ritual magic (including summons and globals). Caelum's mages are very strong at combat magic, and very bad at ritual magic. Combined with their inherently bad troops, it gives Caelum real problems coming up with any powerful fighting units (or gems to make them) at all.
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Old August 13th, 2004, 11:19 PM

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Default Re: Why no love for Caelum?

I doubt this will happen anytime in the future. Don't get your hopes up about Caelum and Ermor. The minor adjustment to Dead Ermors has made them a midrunner, which is right where they should be considered they were at one point, the weakest of nations.
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