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  #1  
Old August 14th, 2004, 10:12 AM
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Default Re: New Bug?

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Hmmm, this sounds like a problem I had in Negoc. I declasred war on someone but next turn it was a 'none' treaty.
The bad thing is not that the treaty is 'none' instead, but that my ships didn't fire back in each combat, resulting in single light cruisers destroying warfleets of battleships. This is a severe bug that should be found and fixed, if it happens more often.
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Old August 14th, 2004, 10:19 AM
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Default Re: New Bug?

Quote:
Quote:
Hmmm, this sounds like a problem I had in Negoc. I declasred war on someone but next turn it was a 'none' treaty.
The bad thing is not that the treaty is 'none' instead, but that my ships didn't fire back in each combat, resulting in single light cruisers destroying warfleets of battleships. This is a severe bug that should be found and fixed, if it happens more often.
No kidding. I looked at the turn and it said there was a battle with the Primeval, what I found particularly surprising was that one of my old lt cruisers with missiles had destroyed something like 4 battleships while 10 others did nothing. I couldn't believe it. I thought, he must be out of supplies and yet he has reactors, then I thought perhaps they have orders not to get hurt, but even then their PD should be destroying my missiles. AS I said to Alarkif I have been playing for about 2 years and have never seen this before.

Edit: oh, and another thing I said to Alarkif was that I predicted Roanon was going to shout blue murder when he saw it

I don't know if its related but another battle the Primeval attacked a federation satellite over one of my worlds. They then seemed to purposefully move into orbit of my planet and sit there while the defences fired wave after wave of missiles at them. It is astounding that this seems to have never been seen before.
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Old August 14th, 2004, 02:59 PM
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Default Re: New Bug?

I have looked at the combat replays and it appears to me the ships are behaving as if they are out of supply. The only move one square per combat turn, and they don't fire. Would explain why the PDC does not shoot down the missles as well.

Can't yet exaplin why the ships would be out of fuel since most of them have reactors, all of them were at full fuel storage the turn before, and they only moved five turns.

I did see a similer event to this before, but in that case the guy had solar generators and his fleet was very low on fuel. It turned out he used his Last bit of fuel moving into the square of the enemy but his survivng ships refueled after the combat. It was a head scratcher cause all we could see was they had fuel before and after the combat. This looks different though cause these ships are clearly full.

Is it possibly something with the strategies? I'll check that out.
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Old August 14th, 2004, 03:15 PM

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Default Re: New Bug?

Here's something else I just noticed - can either Geo or Roanon look at the battle for Hurvinek VII? My planet there is listed as "taken" by Roanon's ground troops - this acurred in the same place where he was attacking an Earth colony (whom he was at war with) and would be the only instance where his ships took offensive action against me - so its another wrinkle. Color me confused.

Alarik
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Old August 16th, 2004, 01:08 AM
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Default Re: New Bug?

Quote:
alarikf said:
Here's something else I just noticed - can either Geo or Roanon look at the battle for Hurvinek VII? My planet there is listed as "taken" by Roanon's ground troops - this acurred in the same place where he was attacking an Earth colony (whom he was at war with) and would be the only instance where his ships took offensive action against me - so its another wrinkle. Color me confused.

Alarik
This is a know bug that you can capture the planet of an ally when attacking the planet of an enemy. It has happened to me at least twice in PBW, one where I captured an ally's planet, and once when one of mine was captured. I declared war when my planet was taken before learning of the bug...
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Old August 14th, 2004, 03:30 PM
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Default Re: New Bug?

I don't think there is a genereal problem with the ships or strategies. Too many ships, too many different battles, and I'm using the same strategies for all fleets as in the previous turns.
Furthermore, there have been battles where my ships fired on Federation vessels, destroying them, but then refrained from firing at Aether Lord ships. The only thing that happend was ground combat.
Moving only one space is not consistent too, this mostly happend when the ships were clustered near a board edge and could not move further away, resulting in a few 1-space jiggling moves there.
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Old August 14th, 2004, 07:20 PM
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Default Re: New Bug?

Roanon said:
Quote:
Moving only one space is not consistent too, this mostly happend when the ships were clustered near a board edge and could not move further away, resulting in a few 1-space jiggling moves there.
Not in the battle I looked at. Your ships were well away from the edge. Had him outnumbered 12 to 1. Your ships all moved one space per combat turn, didn't fire and didn't move aggresivly towards or away from his ship. Basically just milled about one space at a time while they got shot up. I'm still looking at it, but there is definetly something odd going on.

There has to be an explanation. It's not a simple fluke. Same thing happens when I rerun the turn.

Could be a bug, or could be something logical that we are missing. We might need to send this one to Malfador. They have the ability to monitor turns while they are running and see exactly what's happening.
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Old August 14th, 2004, 07:38 PM
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Default Re: New Bug?

Is the game using a mod that removes supplies from Engines, and the designs have no supply - only a reactor? Just a thought. Not something I've seen happen before.

PvK
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Old August 14th, 2004, 08:04 PM
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Default Re: New Bug?

The game is stock 1.91.
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