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August 18th, 2004, 09:19 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: PBW - Loosers Who Quit
csebal, you have flicked scar tissue so I will rant a little. >>Rant on.<<
I have my own personal black list and I'm always looking to add more quitters to it. To quit without notice is unconscionable and shows zero respect for the other players. If you have time to quit the game, you have time to leave a note to the players... and saying "I don't feel like it" won't score any brownie points unless you never play again !
Your post almost caused me to add you to the list, but you didn't say you are a quitter, but that you understand their mindset, so, as with all unfamiliar players, you will get the benefit of the doubt. >>Rant off.<<
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August 19th, 2004, 12:44 AM
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Sergeant
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Location: Colorado
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Re: PBW - Loosers Who Quit
Just to present the other side non-quitters can be annoying also. I was in a game once were I refused to quit and the winning player cussed at me and terminated the game. I had one active minefield in a nebula system so I refused to quit as "I had units still in the field" and my empire was still alive.
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The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
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August 19th, 2004, 12:48 AM
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National Security Advisor
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Re: PBW - Loosers Who Quit
Quote:
Gozra said:
Just to present the other side non-quitters can be annoying also. I was in a game once were I refused to quit and the winning player cussed at me and terminated the game. I had one active minefield in a nebula system so I refused to quit as "I had units still in the field" and my empire was still alive.
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That's just being pissy. With one minefield there is 0% chance of doing anything meaningful..and worse, minefields are completely computer controlled anyway so all your holding on did was slow down the game for the other player(s).
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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August 19th, 2004, 12:59 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: PBW - Loosers Who Quit
Keep the language PG please.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 19th, 2004, 01:46 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: PBW - Loosers Who Quit
I had a similar situation once. My empire was classed as dead but I still had a few cloaked ships. I moved behind the enemy lines and started to attack his undefended colonies. My ships were the Last survivers of my empire and were forced to become guerillas. Of course I didn't take into account that with no empire they ran out of maintenance. Is this fair or annoying? (the striking after dead I mean).
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August 19th, 2004, 04:53 AM
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Shrapnel Fanatic
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Re: PBW - Loosers Who Quit
Quote:
Randallw said:
I had a similar situation once. My empire was classed as dead but I still had a few cloaked ships. I moved behind the enemy lines and started to attack his undefended colonies. My ships were the Last survivers of my empire and were forced to become guerillas. Of course I didn't take into account that with no empire they ran out of maintenance. Is this fair or annoying? (the striking after dead I mean).
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Both. 
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August 19th, 2004, 01:13 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
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Re: PBW - Loosers Who Quit
Quote:
Randallw said:
I had a similar situation once. My empire was classed as dead but I still had a few cloaked ships. I moved behind the enemy lines and started to attack his undefended colonies. My ships were the Last survivers of my empire and were forced to become guerillas. Of course I didn't take into account that with no empire they ran out of maintenance. Is this fair or annoying? (the striking after dead I mean).
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Depends. If you are the Last surviving enemy, doesn't make sense to continue a decided game, it's just plain annoying. Like insisting to continue the game with only 1 hidden mine left.
Otherwise, my style is similar: even if defeat is inevitable, do as much damage as possible to your most hated enemy, making it easier for his next enemy. I would never stop playing as long as I have a single ship left and the game is not otherwise decided. And suicide and guerilla operations are perfect instruments for the weak underdogs. I could meet the same player again in another game, and he might think twice about attacking me then, even if he was victorious
In a multiplayer game, I always feel deprived if I attack someone and he drops out after the first assault. Not because I like to play cat-and-mice games with someone who has no chance. But if there still is a chance to destroy some the invading fleets and to substantially stall the advance, dropping out makes it way too easy to collect the booty fast while already advancing to the next war with the same fleets. And I rather like a hard-won victory than one that was nearly handed to me on a silver plate.
On a second thought, Randallw, do not take this gibberish of resisting to the end seriously for NGC4  .
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August 19th, 2004, 11:22 PM
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Major General
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Join Date: Dec 2003
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Re: PBW - Loosers Who Quit
Quote:
Roanon said:Depends. If you are the Last surviving enemy, doesn't make sense to continue a decided game, it's just plain annoying.
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I wasn't the Last, I stayed on for as long as possible to try and help my long time partner.
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August 19th, 2004, 02:46 PM
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Major
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Re: PBW - Loosers Who Quit
Quote:
Atrocities said:
Keep the language PG please.
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Hard to do that when reading Gozra's post. Forcing someone with a big empire to spend hour upon hour of micromanagement just to get a cheap chuckle is just sick.
Goz: You made my personal never play list.
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August 19th, 2004, 03:38 PM
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Private
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Join Date: Jan 2004
Location: Calgary, Alberta, Canada
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Re: PBW - Loosers Who Quit
Just my 2 cents...
There are more ways to have fun in a game even if you are loosing. Doesn't mean you have to annoy everyone and draw it out by hiding a cloaked ship somewhere, but loosing one fleet or an important sector does not mean you can't fight back and have a good time. That is what adds spice to the game, fighting back from unsurmountable odds.
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