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June 9th, 2001, 01:24 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
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Re: Suicide junkie please read this
sj,
I have a minor request for you mod.
Could you add additional blank racial traits to it so if someone wanted to incorporate additional traits in your mod all the .emp's would not have to be resaved?
They could be named spare1, spare2 etc and have a race identifier assigned.
Just a thought. Great work you have done!
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June 8th, 2001, 03:23 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Suicide junkie please read this
quote: Could you add additional blank racial traits to it so if someone wanted to incorporate additional traits in your mod all the .emp's would not have to be resaved?
I'll also make some of the traits default to true, some to false, in case you want all the AIs to have a trait such as "Normal"
I will add this into P&N v2, but that might be a while, since I'm quadrupling my computing power this weekend  . Once the FPS action cools down, then I will get back to P&N.
It is not too hard to add these yourself, anyways, just make copies of the racial traits from my mod, and follow the instructions in the Pirates thread to create new EMPs.
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June 8th, 2001, 03:25 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Suicide junkie please read this
Thanks.
I realize that this is not hard to add but with the game being so moddable I'm actually suprised MM hasn't already done it.
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June 15th, 2001, 01:22 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Suicide junkie please read this
um suicide can you send me the ai you used for the pirates not the emp files the ai im working on the ai for the natives the primitives and the mercs and none of them use colony ships and the ai would help alot
Thanks
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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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June 15th, 2001, 02:20 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Suicide junkie please read this
quote: um suicide can you send me the ai you used for the pirates not the emp files the ai im working on the ai for the natives the primitives and the mercs and none of them use colony ships and the ai would help alot
You've already got all of my AI files 
I never made any, all the AI is default, and the EMPs just give the AIs the Normal trait.
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June 16th, 2001, 01:02 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
Posts: 794
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Re: Suicide junkie please read this
oh ok thanks and by the way is thei anyway possibly you can trick the game into not giving a species planets and i have a question
with my mercanarys i dont want to give them any facilities as i never ever ewant any of them at least remotley using planets so i wanna know will the game crash because as you know it giuves ya facilitys normally.
Lord Kodos
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Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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June 16th, 2001, 04:02 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Suicide junkie please read this
You have to start with a planet, and a shipyard tech.
Other than that, planetary stuff is optional.
You can block the race from building colony ships and stuff like that, but they always start with just planet(s), so you need the SY to build your first ship.
Of course, you could play the first few turns, building a ship and abandoning the planet, then distribute the savegame as a scenario.
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