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August 22nd, 2004, 04:35 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: New & raw web based Dominion II game server
Actually, it's not too late - you could scratch the Pandemonium2 game, restart the original, and use the passwords to set Agrajag to AI. Might be preferable to starting all over, waiting for pretenders to be uploaded, etc.
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August 23rd, 2004, 03:00 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: New & raw web based Dominion II game server
Thanks for the info Cainehill, this is good stuff to know.
Quote:
Cainehill said:
Actually, it's not too late - you could scratch the Pandemonium2 game, restart the original, and use the passwords to set Agrajag to AI. Might be preferable to starting all over, waiting for pretenders to be uploaded, etc.
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Right - I guess I just thought since we had only done the first turn, I'd rather have no AI players at all. Recreating the game wasn't such a big hassle, in this case.
Prior to starting the game I have several times wished to kick a player off who has uploaded, without signing on in the thread (this seems to happen a lot). If there's a player who has signed on in the thread to the same position, I wouldn't hesitate to kick out the player that uploaded without signing in on the thread.
Can I use the master password to close the position on the game side, rather than turn it to AI? Or is there any other way to force a player off or into anonymous status? IIRC, I think I've tried using the mosehansen game options page to close the position, but that didn't seem to work.
EDIT:
One thing I think I'll do in all future games is use the comment field to make it clear that players need to go to the forum signup thread before uploading.
To this end, it would be helpful to have an additional field in the game view/manage page for the signup thread URL.
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August 23rd, 2004, 04:06 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: New & raw web based Dominion II game server
no, its true that it is a flaw in the mosehansen games setup that the owning player just can't out and out kick someone who doesn't belong. The work around of having the person go anonymous obviously can only succeed if the person in question checks the thread and responds.
setting him to AI is a poor alternative, but does work, since AI's aren't very succesful against players, you can still allow another race to be chosen beyond what the game's limit was originally determined as.
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August 24th, 2004, 12:55 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Copenhagen, Denmark
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Re: New & raw web based Dominion II game server
Quote:
archaeolept said:
no, its true that it is a flaw in the mosehansen games setup that the owning player just can't out and out kick someone who doesn't belong. The work around of having the person go anonymous obviously can only succeed if the person in question checks the thread and responds.
setting him to AI is a poor alternative, but does work, since AI's aren't very succesful against players, you can still allow another race to be chosen beyond what the game's limit was originally determined as.
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Just send me a message, and I can set the plauyer in question to Anonymous. If it happens often, I'll probably make a way to kick individual players  But for now, I just want to do as little as possible on the server pages.
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August 24th, 2004, 07:14 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
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Re: New & raw web based Dominion II game server
will do. I'm moving over to gaim for my IM needs, and it includes jabber support, so that'll be easy enough.
oh, esben, also resetting the quickhost period seems buggy - I changed my game hard_slog from 25 hr quickhost to 49 hr quickhost, and all of the submitted player turns were reset, such that they had to be re-uploaded. As well, the public settings now say "magic 40 indies 3 HOF 10" which are the defaults, but not the values set up in the game
thanks
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