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Old August 23rd, 2004, 12:52 PM
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Default Re: PBW PvK Proportions Game #2

Oh my stars! Well, ahem, between my perfectionism, my addiction to adding "one more thing", my S.O.'s insistance on my assembly of hundreds and hundreds of pounds of "build it yourself" furniture (...), I kept delaying packing this up. Mainly I wanted to get everything that won't patch well put in before these games start. I seem to have some delusions about how much time it takes to do these things, as well as the aforementioned addiction to adding stuff. I don't know why I decided it would be so important to redesign the entire Stellar Manipulation tech area and split it into a dozen or more new technologies - I only know that I still think it's a cool idea - but my rational side is mad at myself for not deciding to skip it since that stuff doesn't generally get used until turn 200+ anyway. At least there are a lot of changes and better-tweaked values on many things. Coming soon... real real soon, darn it! No, seriously, I am trying to post it this morning.
[img]/threads/images/Graemlins/icon48.gif[/img] <- minor explosion in research lab

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Old August 23rd, 2004, 04:02 PM
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Default Re: PBW PvK Proportions Game #2

Ok, so later tonight... [img]/threads/images/Graemlins/crazy.gif[/img]

At least, I am going to be really pretty pleased with the stuff I added, I think. I added some useful stuff, too, which should lend some freshness to it - mainly the weapons I adapted from Foundations mod. APB and Meson BLasters are now very high-tech weapons which do a lot of damage to unshielded targets, while laser and charged particle weapons take their place and vie with the adjusted DUC for early-tech weapons.

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