.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old August 26th, 2004, 12:33 PM

Sly Frog Sly Frog is offline
Corporal
 
Join Date: Nov 2003
Location: Amphibious Sanctuary
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Sly Frog is on a distinguished road
Default Re: Dammit

Quote:
Ironhawk said:
I agree with cheezeninja. Is the system "realistic"? No. Does it work well? Yes. But why get caught up in realism if this is just a game? A fantasy game at that. Balance is all that really matters in the end and the system, as it stands, has that.

I mean, sure, request or even propose a change to the system. By all means! But IMO, its not a crippling issue that requires immediate dev response. As you gain more experience with the morale system you will be able to see past its quirks and appreciate its value.
Because unless you have a good reason for making something the opposite of what is intuitive and normal, you are creating a barrier for entry to new players that doesn't need to be there.

I kept playing the game, but I've got to tell you that I've rolled my eyes on more than a few occasions at having strange things happen in the routing system (oh look, my badass pretender just routed because the lion I brought into battle ran away).
Reply With Quote
  #2  
Old August 26th, 2004, 12:55 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Dammit

Quote:
Sly Frog said:
Because unless you have a good reason for making something the opposite of what is intuitive and normal, you are creating a barrier for entry to new players that doesn't need to be there.
No, you don't have to have a good reason at all for making things awkward. It just happens. Typically because the designers fail to give sufficient consideration to a game's usability. This is often most evident in game UI. How many games have we seen which don't allow for in-mission saves (Giants, Starship Troopers, etc.)? Or hotkeys for common actions (Dom 2 is guilty of this to a degree)? Or a need for an excessive amount of clicking and wading through menus (MOO3)? Or a lack of having all the info you need to (micro)manage your empire readily at hand in easy-to-digest screens (Dom 2 could stand some improvement here as well)? As for keeping such awkwardness? That happens when the perceived (by the devs) cost/benefit ratio of fixing such issues is outweighed by the effort involved or other priorities (or, in the case of some games, devs who are blind to their product's shortcomings, or too stubborn to do anything about it, or who won't fix things unless they get paid for it).
__________________
Visit my Dominions II site
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:11 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.