Quote:
Sly Frog said:
Because unless you have a good reason for making something the opposite of what is intuitive and normal, you are creating a barrier for entry to new players that doesn't need to be there.
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No, you don't have to have a good reason at all for making things awkward. It just happens. Typically because the designers fail to give sufficient consideration to a game's usability. This is often most evident in game UI. How many games have we seen which don't allow for in-mission saves (Giants, Starship Troopers, etc.)? Or hotkeys for common actions (Dom 2 is guilty of this to a degree)? Or a need for an excessive amount of clicking and wading through menus (MOO3)? Or a lack of having all the info you need to (micro)manage your empire readily at hand in easy-to-digest screens (Dom 2 could stand some improvement here as well)? As for keeping such awkwardness? That happens when the perceived (by the devs) cost/benefit ratio of fixing such issues is outweighed by the effort involved or other priorities (or, in the case of some games, devs who are blind to their product's shortcomings, or too stubborn to do anything about it, or who won't fix things unless they get paid for it).