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View Poll Results: Which of the following would you prefer?
Sheap's suggestion: a bravery option for commanders, to rout if their troops rout, or not 13 20.63%
Panther's suggestion: all commanders must make a morale check whenever an army routs or dies, but they carry on fighting if they succeed 16 25.40%
No change to the present system 34 53.97%
Voters: 63. You may not vote on this poll

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  #1  
Old August 26th, 2004, 06:24 PM
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Boron Boron is offline
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Default Re: Poll: morale and routing

Quote:
Morphem said:

I completely agree with Panther here.
As a TBS game vet, thats the only flaw buggin me with Dom2 so far.

Lets have 2 exactly similar SC facing each other :
- one is alone
- one is grouped with some small unit(s)

The one with extra small units will be the one routed.
(as soon as the small unit gets killed)

I can't see any common or roleplaying sense here.
if you exchange though some small units with some good units the one with the good units wins .

and a lone sc has no chance against an antisc-sc or against a sc killer brigade .
while the sc with troops has good chances to win against them .
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  #2  
Old August 26th, 2004, 06:44 PM

Morphem Morphem is offline
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Default Re: Poll: morale and routing

Quote:
[i]Boron said:
[if you exchange though some small units with some good units the one with the good units wins .

and a lone sc has no chance against an antisc-sc or against a sc killer brigade .
while the sc with troops has good chances to win against them .
/i]

That has nothing to do with the fact that a grouped SC is handicaped versus a lone similar one.

I even thought it was a bug when i first started playing.
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  #3  
Old August 26th, 2004, 07:01 PM

The Panther The Panther is offline
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Default Re: Poll: morale and routing

Quote:
Boron said:
if you exchange though some small units with some good units the one with the good units wins .

and a lone sc has no chance against an antisc-sc or against a sc killer brigade .
while the sc with troops has good chances to win against them .
Boron, I can't help but feel that you have totally missed the point here. Your explanations clearly say to me that you have figured out how to use this odd inconsistency correctly. I already knew that, of course. Many others have done the same as you and figured out how to exploit this error.

The point is that ANY SC with ANY troop OUGHT to be superior to the identical SC without troops. Period!

But troops actually hurt your chances, not help. It does not matter that you or me or anyone else has figured how to get around this weird thing but using non-routing troops or power summons or whatever, it still stands as a violation of a fundamental axiom of war. Superior forces should win more often than lose, not the converse. This is something they taught me when I was an officer in the United States Navy and certainly rings true.

And MOST ESPECIALLY when the superior force is primarily caused by being home and in the presence of Province Defense.
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  #4  
Old August 26th, 2004, 09:44 PM
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Default Re: Poll: morale and routing

Quote:
The Panther said:
Quote:
Boron said:
if you exchange though some small units with some good units the one with the good units wins .

and a lone sc has no chance against an antisc-sc or against a sc killer brigade .
while the sc with troops has good chances to win against them .
Boron, I can't help but feel that you have totally missed the point here. Your explanations clearly say to me that you have figured out how to use this odd inconsistency correctly. I already knew that, of course. Many others have done the same as you and figured out how to exploit this error.

The point is that ANY SC with ANY troop OUGHT to be superior to the identical SC without troops. Period!

But troops actually hurt your chances, not help. It does not matter that you or me or anyone else has figured how to get around this weird thing but using non-routing troops or power summons or whatever, it still stands as a violation of a fundamental axiom of war. Superior forces should win more often than lose, not the converse. This is something they taught me when I was an officer in the United States Navy and certainly rings true.

And MOST ESPECIALLY when the superior force is primarily caused by being home and in the presence of Province Defense.
ok it is perhaps not really realistic .
but it is needed for gamebalance .

just see it this way as somebody wrote already:
an elite lone warrior like "rambo" doesn't withdraw until he is killed or captured .
so the lone sc .

if "rambo" has some friends with him ( the archers lol ) and they are wounded he withdraws to help them .

i have now gotten your point and you are right it isn't logical but it stands at least in the manual .
and i think it is needed for balance too because otherwise i wouldn't use any troops at all expect freespawns anymore probably .
given how useless most national troops + lower summons already are taking away the role of route preventer from them makes them really useless .
i wouldn't even need them for sieging because my antisc-scs would have gate cleavers for that .
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  #5  
Old August 26th, 2004, 10:01 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Poll: morale and routing

getting back to Esben Mose Hansen's idea it would be really nice if the numbers were configurable at game launch.

So if we had the following configurable parms:

FrontFighterAdjustment=
FlankFighterAdjustment=
ReadFighterAdjustment=

That would be quite cool. It would allow people to specify ( basically ) if they wanted SC's to be then end goal in their game or not.
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  #6  
Old August 26th, 2004, 10:25 PM

Cheezeninja Cheezeninja is offline
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Default Re: Poll: morale and routing

Quote:
The Panther said:
Quote:
Boron said:
if you exchange though some small units with some good units the one with the good units wins .

and a lone sc has no chance against an antisc-sc or against a sc killer brigade .
while the sc with troops has good chances to win against them .
Boron, I can't help but feel that you have totally missed the point here. Your explanations clearly say to me that you have figured out how to use this odd inconsistency correctly. I already knew that, of course. Many others have done the same as you and figured out how to exploit this error.

The point is that ANY SC with ANY troop OUGHT to be superior to the identical SC without troops. Period!

But troops actually hurt your chances, not help. It does not matter that you or me or anyone else has figured how to get around this weird thing but using non-routing troops or power summons or whatever, it still stands as a violation of a fundamental axiom of war. Superior forces should win more often than lose, not the converse. This is something they taught me when I was an officer in the United States Navy and certainly rings true.

And MOST ESPECIALLY when the superior force is primarily caused by being home and in the presence of Province Defense.
I think the point Boron is trying to make is that the gameplay is balanced, which imo is way more important than any perceived 'realism'. Yes its very quirky that PD can often be a detriment in a high powered SC fight, but this also causes to you to think about your army composition alot more instead of just throwing everything you possibly can at the enemy. You have to consider whether or not your chaff is going to be able to hang with the big boys the duration of the battle and whether or not the big boys should just go in alone. In the end your playing a game whose prime goal is to entertain, not accuratly and scientificaly represent mythical battles.

Bottom line for me, its quirky and i'd like to see it change, but its by no means a priority. I'd much rather see the dev's spend their time adding more content to the game than fixing percieved irrationalities.
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  #7  
Old August 27th, 2004, 04:48 AM

Morphem Morphem is offline
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Default Re: Poll: morale and routing

Quote:
Cheezeninja said:

I think the point Boron is trying to make is that the gameplay is balanced, which imo is way more important than any perceived 'realism'.
Thats the whole point,
gameplay is - unbalanced - because of the current routing system , especially as the AI fails to work around it like players do.

This clearly shows that it's a very basic flaw, and not any perceived irrationality.
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