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Old June 10th, 2001, 03:46 AM

God Emperor God Emperor is offline
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Default Re: Massive AI Satellite Overproduction

Omega,
The AI default file is only 1 per 5 planets so I think the problem is not there. Do any of your standard satellites have the sensor level ability?
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GE
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Old June 10th, 2001, 07:51 AM

Aristoi Aristoi is offline
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Default Re: Massive AI Satellite Overproduction

I've seen the big stacks of sensor sats in my 1.35 stock game. It is really wasteful. They do blow up nicely, though.
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Old June 10th, 2001, 08:22 AM
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Default Re: Massive AI Satellite Overproduction

I am not 100% sure about this, but after what I observed the AI does only count the units/ships that are completed and ignores items under construction for the choice of further constructions. So it will add recon sats even if the construction line has more than enough. And once the items will be on the construction line the AI will not remove them. You can test this be removing in your game manually all recon sats from the construction line. If I am right, the AI should now not add any more new recon sat to the construction line. But if he does we have to investigate further.
Anyway 1 recon sat per planet is IMO too much. I would recommend 1 unit per 5.
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Old June 10th, 2001, 11:49 AM
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Mephisto Mephisto is offline
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Default Re: Massive AI Satellite Overproduction

IIRC there was a note in the bug fixes that stated that "units in space were not counted" so maybe the AI did not count the launched satellites and kept on building.

[This message has been edited by [K126]Mephisto (edited 10 June 2001).]
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Old June 10th, 2001, 10:32 PM

Omega Omega is offline
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Default Re: Massive AI Satellite Overproduction

Alpha Kodiak,

I thought of that too. Recon satellites were the Last item in the queue. I placed mines there instead. This had no effect on the amount of either produced.

God Emperor,

My AI does not build any normal satellites. I don’t find them to be very effective. I would rather use the max number of units in space for mines. I have tried both armed and unarmed recon satellites.

Q,

That can’t be it. In my latest test I had more than 2800 satellites for 416 planets, with still hundreds more on the way. Also, if the AI did not check what was already in the queues, ship construction would be a real nightmare.

[K126]Mephisto,

That could be the problem. In fact, that makes a certain amount of sense. The AI is building recon satellites like it has no idea how many of them it already has. Since they are launched almost immediately after being built, the AI would think that it needs to build more. I wonder when the next patch will be out?


Thanks for the help guys. I am hoping that the next patch will resolve this for me.
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