.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

View Poll Results: Which of the following would you prefer?
Sheap's suggestion: a bravery option for commanders, to rout if their troops rout, or not 13 20.63%
Panther's suggestion: all commanders must make a morale check whenever an army routs or dies, but they carry on fighting if they succeed 16 25.40%
No change to the present system 34 53.97%
Voters: 63. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old August 28th, 2004, 04:43 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Poll: morale and routing

Boron, do you mean that if given the choice of having 50 Winter Wolves or 40 Winter Wolves and 40 Coral Guards you choose the 50 w-wolves? What if the choices are 100 Lamias / 70 Lamias, 20 Knights and 30 Longbowmen set to Fire Archers?

If you can only choose between all-summoned and all-mundane armies you should choose the summons to be competitive in lategame. But DomII isn't HoMM4*, and you don't have to. You can use both mundane and magical units in a nice, joyful and often colourful mix that is stronger and more varied than either of the one-sided armies. You might have a mage or two less, but you don't have the gems to use all of them for summoning if you only recruit mages and build fortresses/labs to make more of them, not recruiting any national units. And besides Mictlan every nation has something useful. If nothing else, archers that can be Wind Guided and/or given Flaming Arrows.


Endoperez
* I never played it, but I have heard that it forced you to choose between good in beginning/bad in the end, bad in the beginning/good in the end and mediocre at all stages. And AI had access to the best units from beginning to the end. If this is not the case, .
Reply With Quote
  #2  
Old August 28th, 2004, 04:58 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Poll: morale and routing

Quote:
Endoperez said:
Re HoMM4 : I never played it, but I have heard that it forced you to choose between good in beginning/bad in the end, bad in the beginning/good in the end and mediocre at all stages. And AI had access to the best units from beginning to the end. If this is not the case, .
HoMM also tends to have maps and situations that favor, and sometimes require, one exact sequence of actions in order to win a scenario. "Build these units first; attack this stack of monsters in order to get this resource; use that resource to build / upgrade a building to recruit stronger units; build these units; attack that stack to get this resource / castle, etc."

This isn't an exaggeration - the maps often channel you towards only a few specific routes, and the AI competes by having huge amounts of creatures and resources in comparison to the human player. If the human doesn't follow the optimum sequence of actions, the AI rolls over him.

That's why you can find step by step instructions for winning various HoMM maps/scenarios - a totally different scenario from Dom2 (or the old MoM).
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
  #3  
Old August 28th, 2004, 05:24 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Poll: morale and routing

Quote:
Endoperez said:
Boron, do you mean that if given the choice of having 50 Winter Wolves or 40 Winter Wolves and 40 Coral Guards you choose the 50 w-wolves? What if the choices are 100 Lamias / 70 Lamias, 20 Knights and 30 Longbowmen set to Fire Archers?

If you can only choose between all-summoned and all-mundane armies you should choose the summons to be competitive in lategame. But DomII isn't HoMM4*, and you don't have to. You can use both mundane and magical units in a nice, joyful and often colourful mix that is stronger and more varied than either of the one-sided armies. You might have a mage or two less, but you don't have the gems to use all of them for summoning if you only recruit mages and build fortresses/labs to make more of them, not recruiting any national units. And besides Mictlan every nation has something useful. If nothing else, archers that can be Wind Guided and/or given Flaming Arrows.


Endoperez
* I never played it, but I have heard that it forced you to choose between good in beginning/bad in the end, bad in the beginning/good in the end and mediocre at all stages. And AI had access to the best units from beginning to the end. If this is not the case, .
you just neglect that it is not 100 devils or 70 devils and e.g. 50 lava warriors because they use different resources , gold vs mana .

it is rather 100 devils and 50 lava warriors or 100 devils and 10 demonbred e.g. .

so i always chose the mage option once i can replace national troops with summons .


so i make a workaround as everybody but i , tauren and cohen think that this is a bit bad .

i really love dominion and i love the huge variation of strategies .
but it is only true for mages + summons that there are really few no-brainers .


after early game the choice mage vs 5-10 units is normally a nobrainer .
Reply With Quote
  #4  
Old August 28th, 2004, 05:28 PM

The Panther The Panther is offline
Major
 
Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
The Panther is on a distinguished road
Default Re: Poll: morale and routing

Actually, what I think Boron was saying was that the best troops are the summons in general. That does not mean Vans are inferior to Vine Men. Just in the aggregate. And you are still better off using your gold to build mages and gems to get summoned troops. And this is not even counting the fact that your troops cost a heck of a lot more in upkeep than the summons do. If anything, summons ought to cost more since they are superior.

National troops are much too weak in general late game. They are mostly used only as fodder from mid-game on.


Also, Cainehill missed the point above. He said that if the rule was that commanders could not stay on the battlefield without troops, the battles would be all about killing the chaff. But nobody except a weak player would play that way. No, it would be all about getting STRONG troops to accompany STRONG leaders, which is much more logical than the current system. If you send in a leader with chaff only and lose, too bad for you.

Arryn, on the other hand, made an excellent point above about berserk. That would be a good strategy if you didn't want your commander to retreat. However, berserk is a double-edged sword. Your defense drops and you get hit easier. And maybe some aflictions to. Also, you would want to be DARN sure you will win since the berserked guy will fight to the death. If you miscalculate, then poof, your SC is gone for good. But it sure is a nice tool to have in the toolkit.


I want to make another point on this subject. In Karan game, where I am subbing for Cohen, Vyelina is playing Ulm. She attacked a Cohen castle with a superb army, which included her VQ, 2 ice devils, an arch devil, a bunch of nice summons, and some national troops. She had it backed up with lots of mages casting all kinds of nasyy things. It was almost a pleasure losing to that army, for it was well constructed and excellently scripted.

On the other hand, Cohen had a super-powerful SC arch devil as his prophet. The devil simply cast fire shield and then attack. Pangaea hit it with over 100 troops and lost everything to a single SC. It was almost ridiculous watching that battle. It did leave a sour taste in my mouth for sure, totally unlike losing to the Ulm army.

Needless to say, I definitely admired the Vyelina approach far better. She certainly avoided the chaff problem with her SCs, like Cainehill was suggesting above would become the norm.

Now why do I feel like Yvelina was playing the game the way it was intended to be played and Cohen was taking advantage of a rule glitch?

Of course, I know that the developers are not going to put out a patch to fix the routing inconsistency. It would be a huge change to everything we are all doing now. It will have to wait for Dom 3.

On the other hand, fixing the routing inconsistency in a patch would make everybody come up with a new strategy and just might increase the longevity of the game. Who knows?
Reply With Quote
  #5  
Old August 28th, 2004, 05:44 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Poll: morale and routing

Actually the true point I was trying to make wasn't so much about folks overlooking berserking, but that in Dominions, every problem has a solution, and all solutions are "double-edged". The true beauty of Dominions is that, unlike in all other strategy computer games, there is NO one single strategy that will always win. No perfect strategies, no perfect counterstrategies. As in real life, matters are reduced to luck and who's the more flexible strategist/commander (player).

Folks who refuse to accept this are ... pissing into the wind.
__________________
Visit my Dominions II site
Reply With Quote
  #6  
Old August 28th, 2004, 07:26 PM
The_Tauren13's Avatar

The_Tauren13 The_Tauren13 is offline
First Lieutenant
 
Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
The_Tauren13 is on a distinguished road
Default Re: Poll: morale and routing

i just dont understand why nations can recruit so many troops if all but 1 or 2 are useless. there just isnt any good argument for including something useless in a game
__________________
Every time you download music, God kills a kitten.
Reply With Quote
  #7  
Old August 28th, 2004, 07:37 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Poll: morale and routing

Quote:
The_Tauren13 said:
i just dont understand why nations can recruit so many troops if all but 1 or 2 are useless. there just isnt any good argument for including something useless in a game
Hmmm that would seem to clearly say that you missed Arryns point. The game is designed so that you can develop your own tactics. If all of the units except 1 or 2 are useless then Im guessing that they are useless to you in playing the way you play. One person plays a nation and only uses the highest armored units. Another uses the cheapest in bulk. Another makes huge use of the sneak units. And yet another buys all mages except for the minimum needed army.

Personally, I love to explore the "useless" pieces of the game. The pretenders that people wonder why they are there. The nations people think have no winning strategy. The units no one uses. The spells that seem worthless. Very few end up having NO tactic although there are a good number of them that tend to be only useful to some people in some situations.

PLEASE dont make an effort to "tidy up" the game of worthless pieces. One of the things I love about this game is that its full of things that even the developers didnt realize how we would use them when they were put in.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #8  
Old August 28th, 2004, 07:57 PM
The_Tauren13's Avatar

The_Tauren13 The_Tauren13 is offline
First Lieutenant
 
Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
The_Tauren13 is on a distinguished road
Default Re: Poll: morale and routing

ok i worded things poorly

i dont think useless troops should be *removed* from the game, i think they should be made, well, usefull. have you ever seen anyone recruit e.g. a salamander?
__________________
Every time you download music, God kills a kitten.
Reply With Quote
  #9  
Old August 28th, 2004, 08:12 PM

deccan deccan is offline
Major
 
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
deccan is on a distinguished road
Default Re: Poll: morale and routing

When I started out playing Dom2, one of the mechanics that shocked me the most was that summonables had no upkeep while national troops do. As a MoM fan, I was used to the idea that summonables were cool, powerful but rare due to the need to pay magical upkeep for them.

Whether or not you like armies Dom2 style or MoM style is I suppose a matter of personal preference, but I have to say that I tend towards the MoM thing.

I think that the description of an army of bowmen, spearmen etc. and two or three golems towering above them and some gargoyles whirling overhead is cool. When it becomes all golems and gargoyles, it becomes not so cool.
__________________
calltoreason.org
Reply With Quote
  #10  
Old August 28th, 2004, 08:19 PM
Cainehill's Avatar

Cainehill Cainehill is offline
Lieutenant General
 
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
Cainehill is on a distinguished road
Default Re: Poll: morale and routing

Quote:
The_Tauren13 said:
ok i worded things poorly

i dont think useless troops should be *removed* from the game, i think they should be made, well, usefull. have you ever seen anyone recruit e.g. a salamander?
Let's see - I've had them used against me, so yes.

And when I play Abysia, I've recruited them, so yes.

Perhaps you have another totally "useless" troop in mind?

Well, actually, I can think of one, maybe. Man's Slinger unit, useless because of the Longbowmen, albeit I'd have to check and see if the slinger is substantially cheaper, in which case I can think of a use for it also.

And then I believe C'tis has a commander that's worse than the stock independent commander, which begs the question of why anyone would recruit one of those instead of the readily obtained independent.

But these are basically anomalies, imo.
__________________
Wormwood and wine, and the bitter taste of ashes.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.