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View Poll Results: Which of the following would you prefer?
Sheap's suggestion: a bravery option for commanders, to rout if their troops rout, or not 13 20.63%
Panther's suggestion: all commanders must make a morale check whenever an army routs or dies, but they carry on fighting if they succeed 16 25.40%
No change to the present system 34 53.97%
Voters: 63. You may not vote on this poll

 
 
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  #11  
Old August 28th, 2004, 04:58 PM
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Default Re: Poll: morale and routing

Quote:
Endoperez said:
Re HoMM4 : I never played it, but I have heard that it forced you to choose between good in beginning/bad in the end, bad in the beginning/good in the end and mediocre at all stages. And AI had access to the best units from beginning to the end. If this is not the case, .
HoMM also tends to have maps and situations that favor, and sometimes require, one exact sequence of actions in order to win a scenario. "Build these units first; attack this stack of monsters in order to get this resource; use that resource to build / upgrade a building to recruit stronger units; build these units; attack that stack to get this resource / castle, etc."

This isn't an exaggeration - the maps often channel you towards only a few specific routes, and the AI competes by having huge amounts of creatures and resources in comparison to the human player. If the human doesn't follow the optimum sequence of actions, the AI rolls over him.

That's why you can find step by step instructions for winning various HoMM maps/scenarios - a totally different scenario from Dom2 (or the old MoM).
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