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Old August 29th, 2004, 11:13 AM

Leif_- Leif_- is offline
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Default Re: can you speak C? fractal terrain? vga? tga?

I'm afraid not - I didn't really look at the inner loops in much detail. I added a third fractal map, though; which will slow things down a little.
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Old August 29th, 2004, 11:30 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: can you speak C? fractal terrain? vga? tga?

Does look much better. Strange effect though. It still scatters dots for each terrain type then seems to smooth that color quite nicely. The overall effect might be excellent if we could shift the color of the original pixellations off of their EGA choices. Instead of tan-brown for plains, make it a light green. Instead of cyan for swamp make it a blue-green. Dark green for forest and shamrock green for farms? Then the pixeallation wouldnt be so obvious.

The dark-brown mountains are ok I guess. The tan-brown or yellowish could become waste. What you think?
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