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  #1  
Old August 29th, 2004, 04:55 PM
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Default Re: Best Ulm troops early/mid? ArmorPierce v Armor

yes I definitely buy armies such as you put forth boron. those black knights hold a lot of conventional punch. smiths for magma/blade. small force of sappers to pepper the opponent and provide a frightening degree of siegery.

however, I don't ever start w/ knights because of the outrageous resource costs for hvy Cav in this game, and I don't go production, or little. After a few castles, though, this immediately becomes plausible.

otherwise the guardians to flank ;P and a mixture of BP inf heading straight up. flails are better against lightly armored opponents. Axes against hvy armor w/out shields. Morningstars against hvy armor w/ shields.
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Old August 29th, 2004, 06:04 PM

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Default Re: Best Ulm troops early/mid? ArmorPierce v Armor

Do flails fatigue twice as fast or not?
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  #3  
Old August 29th, 2004, 06:21 PM
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Default Re: Best Ulm troops early/mid? ArmorPierce v Armor

Quote:
Yossar said:
Do flails fatigue twice as fast or not?
They cause fatigue at the normal rate. Fatigue is acrued on a per turn basis, or twice per turn for quickened units.
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Old August 29th, 2004, 09:03 PM
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Default Re: Best Ulm troops early/mid? ArmorPierce v Armor

Quote:
archaeolept said:
yes I definitely buy armies such as you put forth boron. those black knights hold a lot of conventional punch. smiths for magma/blade. small force of sappers to pepper the opponent and provide a frightening degree of siegery.

however, I don't ever start w/ knights because of the outrageous resource costs for hvy Cav in this game, and I don't go production, or little. After a few castles, though, this immediately becomes plausible.

otherwise the guardians to flank ;P and a mixture of BP inf heading straight up. flails are better against lightly armored opponents. Axes against hvy armor w/out shields. Morningstars against hvy armor w/ shields.
hm it is 2 black steel plate infanteries or 1 knight resourcewise .
or 3 normal ulm infanteries vs 1 knight resourcewise .

the problem is the light ulmish infantry you get probably more losses due to your arlabests then to enemy fire then.
the heavy ulmish infantry though has so high encumberance and is so slow that when it goes to battle a few round it is so fatigued that it almost doesn't hit an opponent after the first few rounds .
morale is quite low too .

so spearmen are already quite evil for ulmish infantry because of repel .


against marignon / arco or man e.g. ulmish infantry should suck bigtime .

many indies are infantry with spear too .

so at high indep settings in my practice games with ulm for me really the sapper + knights only combo worked better than e.g. arlabests + ulmish infantry .

it will take for the ulmish infantry about 2-4 turns to meet the opponent .
so 6-12 fatigue .
then each combat round for the heavy ulmish infantry +8-10 fatigue , for the light ulmish infantry 6-8 fatigue .
at 20 -1 att , at 40 -2 etc.

all ulmish inf have 10 base attack .
so soon they fight with 9 or 8 attack .

this makes it almost impossible for them to hit highdef troops like vans .
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Old August 29th, 2004, 09:25 PM
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Default Re: Best Ulm troops early/mid? ArmorPierce v Armor

No, fatigue only comes when units do close combat attacks, or cast spells. Marching doesn't cause fatigue. Still, the heavy plate does cause fatigue that can make the chainmail Ulmish infantry better in some situations than the plate infantry. Also because you get more of them.

They're all tough, so when you need more numbers, like at the beginning, I tend to go for the fastest builds: Maul/Axe Chainmail troops, with some shield/mail troops to block arrows.

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Old August 30th, 2004, 12:14 AM
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Default Re: Best Ulm troops early/mid? ArmorPierce v Armor

Quote:
PvK said:
No, fatigue only comes when units do close combat attacks, or cast spells. Marching doesn't cause fatigue. Still, the heavy plate does cause fatigue that can make the chainmail Ulmish infantry better in some situations than the plate infantry. Also because you get more of them.

They're all tough, so when you need more numbers, like at the beginning, I tend to go for the fastest builds: Maul/Axe Chainmail troops, with some shield/mail troops to block arrows.

PvK
whats base encumberance then ?
there is base encumberance , lowest value
melee encumberance , midvalue .
and spell casting encumberance , highest value .

so do you get the base encumberance then by missile weapons like bows ?
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  #7  
Old August 30th, 2004, 12:21 AM
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Default Re: Best Ulm troops early/mid? ArmorPierce v Armor

No. Base encumbrance is the encumbrance of the unit when it is nude. Encumbrance values of equipment are added to this to get effective encumbrance.

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  #8  
Old August 30th, 2004, 02:02 AM
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Default Re: Best Ulm troops early/mid? ArmorPierce v Armor

.. and twice the equipment encumbrance is added to get the effective spellcasting encumbrance.

So wearing heavy armor is a no-no for a spellcaster, usually.
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Old August 30th, 2004, 06:59 AM

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Default Re: Best Ulm troops early/mid? ArmorPierce v Armor

Quote:
PvK said:
No, fatigue only comes when units do close combat attacks, or cast spells. Marching doesn't cause fatigue.
Except Clockwork Horrors anyway. I just found out the hard way those things get 15 fatigue per turn even if they just stand there doing nothing.
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  #10  
Old August 30th, 2004, 07:29 PM
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Default Re: Best Ulm troops early/mid? ArmorPierce v Armor

I didn't think to add, "... for units that don't run on wind-up springs ..."

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