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View Poll Results: Which of the following would you prefer?
Sheap's suggestion: a bravery option for commanders, to rout if their troops rout, or not 13 20.63%
Panther's suggestion: all commanders must make a morale check whenever an army routs or dies, but they carry on fighting if they succeed 16 25.40%
No change to the present system 34 53.97%
Voters: 63. You may not vote on this poll

 
 
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  #11  
Old August 30th, 2004, 04:53 AM

Stossel Stossel is offline
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Default Re: Poll: morale and routing

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Is your nickname "Boron the Moron" by any chance?

Quote:
Cainehill said:
( Note : I just spent 3 hours on the phone before I completed this message, so it might not have the overall coherency I usually prefer. Then again, I'm not debating coherent people. )
Ad Hominem never helps your case.

Quote:
So - why do you want to dumb down Dominions2? Yes, it gets frustrating seeing your carefully crafted army get toasted by an SC or a couple of mages. So _LEARN_ from it. I'd like to think that at this point I'm a solid intermediate Dom2 player; there's still a lot of things I _know_ I don't do well enough, and personally, I like that.

My SCs don't match up well against the really good players yet - I don't forge enough items. Oh well - solution, forge more. I didn't scout enough - solution, build more scouts. I didn't use summoned troops well enough - solved.

Proper use of summoned troops, of SCs, of powerful spells (not counting Wish (half-joke) , is a huge part of being a good Dominions2 player. I've been playing _very_ steadily for over half a year, and there's still a lot to learn and improve on.
A proper RTS analogy for this idea would be, in order to stop the rush, rush yourself. This attitude however devolves the game into nothing but rushing, and is a big sign of a design flaw.

He's not attempting to "dumb down" the game, his intention is to make the game a richer experience by not making national units completely obsolete in the late game.

It just seems to me there's something wrong with how things are working. However, like many people have already pointed out, the game setup migh have a huge part to do with it. Easy research, lots of magic sites, over-sized maps for how many people are playing, etc. contribute to an SC/mage-heavy type of setup.

Even so, I'd like to see research and gems, items, etc. be able to benefit troops as well. Create a series of flag standards that would be forgeable and give bonuses to the units under the bearers command. Strengthen troop-bonusing spells, or give bonuses to the national troops when they get buffed. These troops are after all your loyal subjects. Trolls and Ice devils are all fine and dandy, but they aren't building your temples and worshipping you day to day.
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