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View Poll Results: Which of the following would you prefer?
Sheap's suggestion: a bravery option for commanders, to rout if their troops rout, or not 13 20.63%
Panther's suggestion: all commanders must make a morale check whenever an army routs or dies, but they carry on fighting if they succeed 16 25.40%
No change to the present system 34 53.97%
Voters: 63. You may not vote on this poll

 
 
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  #11  
Old August 30th, 2004, 09:58 AM
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Boron Boron is offline
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Default Re: Poll: morale and routing

well cainehill since you started name calling me again as you did cohen before once you need to use such things and can't keep it rational you proof with this that you have run out of arguments and it lets luck you just bad .



can anyone of you name me a game where an upkeep mechanism is included but about 50% of your troops ( nationals) cost upkeep and about 50% (summons) are upkeep free ?

since you state you know so many games caine :

a nearly perfect balanced game is starcraft broodwar :

there the troops with the lowest tech levels can beat some high tech troops .
to win you have to mix your troops but all troops have a role in the whole game .

example : a terran marine is tech wise the cheapest troop , it is your first one .
a proton scout who is very lategame tech wise and has huge costs is easily defeated by marines for the same cost .

the protoss base unit , the berserker wins against 2 marines , the same costs .
terra can advance then to flamethrower infantry .
they win against berserkers .
they lose against the next toss unit , the dragoon .

the dragoon though loses against marines again .


if you combine marines with medics they are rather horrible . then you need e.g. reavers to properly beat them .

reavers beat everything on ground expect good managed terran siege tanks .

both of this units have no anti air capazities .

so against a few fliers they lose .


most fliers again lose against Medics + Marines .

the medics + marines lose though against a reaver .




so it is well balanced and depending what your opponent uses you need to build a counter but normally your cheapest troops techwise : marines , berserks and zerglings are useful in the whole game .


in dominions this is simply not the case .


and a few REAL LIFE history examples which show that new tech is not always better :

world war 2 :
surely in a 1on1 comparison a king tiger was much better than the german mark 4 tank .
costwise the ratio though was something like 1 tiger to 5 mark 4 tanks though or 3 panther tanks .


the soviet union had about the same capazities than germany .
germany focused on their ultrahuge tanks like tiger , king tiger , jagdtiger , elefant ... and wasted lots of resources .

the soviet union concentrated on the very good t 34/85 .
while in a 1on1 clearly inferior to a tiger tank it was so cheap to produce that it normally fought in a 10:1 ratio against the tiger and won easily .

furthermore 1 infantry with a bazooka could defeat any tank when it came close enough .
a tiger was as vulnerable to an airattack than a t 34/85 e.g.


so though the tiger series was technically far superior than e.g. the t 34/85 or the sherman they could be beat still by them .
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