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View Poll Results: Which of the following would you prefer?
Sheap's suggestion: a bravery option for commanders, to rout if their troops rout, or not 13 20.63%
Panther's suggestion: all commanders must make a morale check whenever an army routs or dies, but they carry on fighting if they succeed 16 25.40%
No change to the present system 34 53.97%
Voters: 63. You may not vote on this poll

 
 
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  #11  
Old August 30th, 2004, 10:47 AM

deccan deccan is offline
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Default Re: Poll: morale and routing

Quote:
Boron said:
the protoss base unit , the berserker wins against 2 marines , the same costs .

Actually it was a Protoss Zealot. But yeah, SC is great game. I wish Blizzard had seen it fit to make an SC 2 instead of a WC 3.

Quote:
Boron said:
so it is well balanced and depending what your opponent uses you need to build a counter but normally your cheapest troops techwise : marines , berserks and zerglings are useful in the whole game .

Yeah, that's my personal preference as well, emphasis on personal. One of the interesting card-design policies that Wizards of the Coast devised (but didn't really put into practice consistently) for Magic: The Gathering was that cards should be balanced, so that rare cards should not be more powerful per resource (mana, card in hand whatever) than common cards, but instead should be more complex. That is, rare cards should have wide-ranging, game-changing effects that are really powerful but limited in application to very specific niches (combos, specific strategies used by an opponent, vulnerable to a prepared opponent etc). Common cards however should be versatile and good just about any time.

But of course, that's something that's easy to idealize after, but very hard (impossible?) to put into practice.
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