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August 5th, 2003, 06:33 PM
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Sergeant
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Re: BaseBrawl!!! Big bats, Hard Balls.
I think we know where Joe98 stands on things...
And I DEFINITELY am interested in Base Brawl!!!
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August 5th, 2003, 11:26 PM
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Sergeant
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Re: BaseBrawl!!! Big bats, Hard Balls.
As for what I'd like it to be...
Well, that's a tough one...
I'd like it to be a baseball game, not too dissimilar from Avalon Hill's old bookshelf baseball games, but with a bit more strategy and chance involved.
I'd also like it to be bloody
What I'm thinking is a sort of "no holds barred" setup in which players are ranked according to a variety of attributes: fielding, batting average, slugging, speed and brawn, for instance, while pitchers are graded on velocity and control. So far, it's pretty much like normal baseball.
The "brawl" part comes in the strategy: pitchers can actually try to hit batters on purpose, and batters can rush the mound. Physically blocking the base paths is perfectly legal, as is tackling. For instance, a runner at second can try to tackle the shortstop to prevent him from making the play on a ball hit his way. Batters will be able to try to hit the ball directly at opposing players in order to take them out. That sort of thing.
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August 6th, 2003, 01:28 AM
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BANNED USER
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Re: BaseBrawl!!! Big bats, Hard Balls.
Not familiar with AH's old baseball game, but everything else (partially) highlights BaseBrawl!!! to an eerie degree... As for more strategy and chance, the game is played on a large grid: no abstract decision matrices.
[ August 06, 2003, 00:29: Message edited by: Mike Cooney ]
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August 6th, 2003, 05:28 PM
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Sergeant
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Re: BaseBrawl!!! Big bats, Hard Balls.
The old (original) AH game, in a nutshell:
Each team has a 25-man roster (including 7 or 8 pitchers.) Each fielder has a ranking for hitting and fielding, as well as handedness. Each pitcher is listed as either a fastball pitcher or a junk pitcher. The pitcher would select a pitch location, the batter would select a target quadrant, and you look up on a matrix and go from there.
The second edition was a bit more complex than that, with further divisions of quality. Still, it was rather simplistic and completely matrix-based. If the batter correctly guessed which pitch the pitcher was throwing, good things would happen. Otherwise, he's out. I'm not sure I like that model.
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August 8th, 2003, 03:22 PM
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Private
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Join Date: Nov 2000
Location: Texas
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Re: BaseBrawl!!! Big bats, Hard Balls.
Take the old Blood Bowl, apply the concepts to baseball and you may have something. Some dedicated fans are STILL playing Blood Bowl on the PC.
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August 8th, 2003, 06:53 PM
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BANNED USER
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Re: BaseBrawl!!! Big bats, Hard Balls.
They must be very, VERY dedicated to still be playing that Version.  I've written to GW more than once for the Blood Bowl license to do a new PC Version just to finally put that one to rest (they wanted 100K's of retail sales...)
[ August 08, 2003, 17:53: Message edited by: Mike Cooney ]
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August 11th, 2003, 06:10 PM
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Private
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Re: BaseBrawl!!! Big bats, Hard Balls.
Sorry to hear that Mike. I'd put my pre-order in for a Blood Bowl remake right now. Here's a Blood Bowl remake/mod link that you might find interesting.
http://www.gonegold.com/ubb/ultimate...=008095#000000
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