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  #1  
Old August 31st, 2004, 06:40 PM
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Default Re: Patch 2.13 available now

Quote:
NTJedi said:
I haven't seen anything in the details for the patch... but has anyone noticed any improvements with the AI??

examples= more aggressive, more heavy troop-types, more researching, etc???


If not... then maybe that can be the focus of the next patch.
Or not depending on who you play. Well maybe more research but only if it can be tied into the AI settings which Im guessing would be a Dom3 thing.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #2  
Old August 31st, 2004, 06:45 PM
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Default Re: Patch 2.13 available now

As Mosehansen pointed out the linux patch is no good. It only containts files from 2.12 due to some bad archiving.

New linux patches are on the way.
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  #3  
Old August 31st, 2004, 06:54 PM
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Default Re: Patch 2.13 available now

Good patch Johan, thanks a lot! Many good changes and bug fixing. I especailly like improved cheat detection, if it prevents gem/castle cheats that was described in several threads recently. Item moding is also great.


The only big thing that I failed to find in that patch is that old lifedraining and Mirror Image bug. Currently Mirror image does not work at all vs Lifedraining (you can and will be lifedrained for fatique, while your mirror image stay in place.) At the very least it does not work, or it may actually make you *more* prone to be lifedrained. Any chance that it'll be fixed? IMHO lifedraining weapons are a bit owerpowered as it is atm, based upon simple fact that 90%-95% of SCs in MP games uses them. This bug gives them another boost, something that they don't really need.

Anyway, thank you for all your hardwork and continious support for the game!
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  #4  
Old August 31st, 2004, 06:59 PM
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Default Re: Patch 2.13 available now

Quote:
Johan K said:
As Mosehansen pointed out the linux patch is no good. It only containts files from 2.12 due to some bad archiving.

New linux patches are on the way.
Good news. I'd hate to be basically unable to play in my MP games because everybody ran to use 2.13, and I'm still stuck with 2.12 (and yes, being unable to view correct battle replays is a big deal for me).
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  #5  
Old August 31st, 2004, 11:11 PM
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Default Re: Patch 2.13 available now

The new patch appears to have broken my existing single player game. Anytime I try ending the turn I get the error: kv_c:bad mt0

I believe it's somehow related with a golem using the Amon Hotep helm. Anytime I try changing his command from the mummification spell I get what appears to be a related error: rho:bad mt0

Anyplace where I can download the previous dom2.exe ?? that might not fix it... but worth a chance


===============
UPDATE
===============
Restarted the turn from the beginning and reproduced the error instantly by giving the golem the mummification command after switching to another commander then coming back to change the golems command the same error. Problem is definitely either with the Golem creature itself or the Amon Hotep helm.

===============
UPDATE_2
===============

The bug definitely appears to be with the 'mummification' summoning command. I was able to continue my game as long as I don't use this spell. Also when setting combat commands I noticed 'mummification' was also listed here which must be part of the bug since this is not suppose to be a battle spell.
geo981010 was able to find another related with my bug discovery as well... nice work.
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  #6  
Old August 31st, 2004, 11:56 PM

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Default Re: Patch 2.13 available now

It isn't just Amon Hotep - I get the same problem when I select the "Summon Djin" with the Magic Lamp if I try to anyway alter the command after giving the summon order or if I try to alter the commander's orders or if I try to execute the turn with the summon command.

I can use the Vine Crown and the Wolfstone no problem, need to try Gatestone and Kurgi's Gift next... cheat protection was on btw, so I wonder if this related to that?
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  #7  
Old September 1st, 2004, 07:57 AM
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Default Re: Patch 2.13 available now

Quote:
NTJedi said:
Anyplace where I can download the previous dom2.exe ?? that might not fix it... but worth a chance

where is the cd - key stored ?
if you let you send the exe by a friend who hasn't patched yet it should work but is the cd - key in the exe stored ?
that would be rather bad then
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  #8  
Old September 1st, 2004, 08:04 AM

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Default Re: Patch 2.13 available now

The cdkey is stored in a plain text file appropriately named "key". Replacing the .exe shouldn't do anything to the cdkey.
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  #9  
Old September 1st, 2004, 08:07 AM

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Default Re: Patch 2.13 available now

Quote:
Boron said:
where is the cd - key stored ?

I believe that the cd key is stored in a simple text file in your dom2 directory called "key".
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  #10  
Old September 1st, 2004, 08:29 AM
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Default Re: Patch 2.13 available now

Quote:
deccan said:
Quote:
Boron said:
where is the cd - key stored ?

I believe that the cd key is stored in a simple text file in your dom2 directory called "key".
correct .
good news thnxs
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