|
|
|
 |

September 1st, 2004, 09:02 PM
|
 |
Second Lieutenant
|
|
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New & raw web based Dominion II game server
I certainly don't mind upgrading.
However what happens if someone does use one of these items unknownly? Is the game correctable?
|

September 1st, 2004, 09:23 PM
|
Private
|
|
Join Date: Jan 2004
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New & raw web based Dominion II game server
I'm for upgrading
|

September 1st, 2004, 10:22 PM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New & raw web based Dominion II game server
I'd be for staying put, much as I'd in theory _like_ to use the new Version. So far we know of two artifacts that cause the host to crash, and I wouldn't be surprised if some of the others do as well (Soulstone of the Wolves, etc).
The exact nature of the problems with the "new and improved" cheat detection aren't known as yet - I'd personally strongly suggest waiting at least a week or two for the patch.
__________________
Wormwood and wine, and the bitter taste of ashes.
|

September 1st, 2004, 10:43 PM
|
Major
|
|
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New & raw web based Dominion II game server
I agree to stay put for all of the reasons above. 2.12 is stable and its quirks already well-known. 2.13 should be held off until its tested further. Besides, for many players, it's easier to patch up than to revert to an earlier Version, so I say to patch up only when we're sure everything is okay.
|

September 2nd, 2004, 03:19 AM
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New & raw web based Dominion II game server
I vote for staying put, for much the same reasons as Cainehill. Although I'm like comfortable with a shorter delay than 2 weeks, especially if we get a specific response from Johan on the artifact bug, and he's confident the bug is confined to the two known cases.
|

September 3rd, 2004, 05:53 PM
|
Captain
|
|
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New & raw web based Dominion II game server
Soulstone of the Wolves seems to work properly in 2.13
I'm not able to create a new game on Mosehansen ... and now I'm far below the 3 games limit.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
|

September 3rd, 2004, 06:25 PM
|
 |
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: New & raw web based Dominion II game server
well, hopefully it keeps track of games you created and then later gave up ownership of, and counts them towards your limit.
|

September 1st, 2004, 10:11 PM
|
 |
First Lieutenant
|
|
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
|
|
Re: New & raw web based Dominion II game server
Quote:
Maltrease said:
I certainly don't mind upgrading.
However what happens if someone does use one of these items unknownly? Is the game correctable?
|
This is my concern. If it's possible to bring down the game on a whim, then someone might just do it out of spite. Not that I wouldn't love my Adepts of the Iron Order to perform like they're supposed to, and everyone else's Burning Pearls (I've never made one) likewise, but I do think upgrading would put us at the mercy of unscrupulous players.
Not that I think that anyone in particular is an unscrupulous player, of course 
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|