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September 2nd, 2004, 12:21 AM
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Join Date: Apr 2001
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Re: Slynky\'s Demise
Who's to say you're taking away other people's enjoyment? I for one enjoy putting up a losing fight, just to see how long I can survive! 
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September 2nd, 2004, 01:02 AM
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Shrapnel Fanatic
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Re: Slynky\'s Demise
It is no fun to win every single game you play... You have to lose some.
That being said... I have never betrayed an ally (not regarding trade "alliance" as an ally...), and I try not to ally with people I suspect might do so to me. It isn't much fun backstabbing people just so I can play a few dozen more turns... There are always more PBW games to join. [img]/threads/images/Graemlins/Lightning.gif[/img]
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September 2nd, 2004, 01:16 AM
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Re: Slynky\'s Demise
Quote:
Imperator Fyron said:
It is no fun to win every single game you play... You have to lose some. 
That being said... I have never betrayed an ally (not regarding trade "alliance" as an ally...), and I try not to ally with people I suspect might do so to me. It isn't much fun backstabbing people just so I can play a few dozen more turns... There are always more PBW games to join. [img]/threads/images/Graemlins/Lightning.gif[/img]
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Well, Fyron, one of the few things we see a bit eye-to-eye on  .
You hit the nail on the head in a way. I've played KOTH games where it is a runaway victory for me. Most recently, with Hustler. I don't like them at all! I even suggested at one point that I was way ahead of him (as a delicate suggestion we shouldn't continue the game). But he seemed positive and wanted to continue. Till he met my ships, lost breathers, lost a colony tech, and decided my ships "had tech he hadn't dreamed of" (his words, not mine). I don't enjoy those games. And there have been more than one of those, that's for sure!
I like a nice even game that you hold your breath on when you unzip the turn (staring at the combat file!). I've had many of those games, too...  .
But I won't put myself in a game of multi-player any more because of the reasons I mentioned above.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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September 2nd, 2004, 01:23 AM
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Re: Slynky\'s Demise
Hey Slynky... how about the cooperative humans-vs-AI games, like the Mail Order Monsters ones? Would you be interested in something like that? I just really don't want you to leave the community entirely, which I kinda fear you'd do if you stopped playing multiplayer... 
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September 2nd, 2004, 01:48 AM
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Re: Slynky\'s Demise
Sounds like you enjoy the challenge and don't enjoy the backstabbing. Just summing up for my next point: Start a game with pre-defined allies and the rule that if one side has, say, 25-50% more score than the other, they automatically win. No backstabbing, no one-sided battles.
Just suggesting; if you decide not to play at all, that's your choice.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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September 2nd, 2004, 02:49 AM
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Second Lieutenant
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Re: Slynky\'s Demise
I can understand you, Slynky. Although I have less problems with declaring war on someone I "just" have a trade alliance with. When it is standard to have a trade alliance with everyone and the game is Last man standing, everyone should know that these kind of alliances are very temporary. I too like Ruatha's NGC series - partnership with only 1 other, and a partnership of 2 can win. This way, you can choose one trusted ally and, at least in my style of play, stick to it without backstabbing.
But I can understand that it becomes boring at the start of these games if trades are allowed. Considering the importance of colonization tech and alien breathers, you MUST trade or suffer defeat, and I hate this diplomacy-like game approach too. I also liked the KOTH due to the lack of that game aspect, but it has a too narrow focus eliminating too many game choices. It starts with setup where little choices are left if you don't want to be handicapped from start. And after you have learned the optimum strategy the game is more dominated by luck and starting placement than by skill.
I know it is not enforcable by setup, just by trusting the players not to break houserules, but wouldn't it be fun to play a game where you can't trade at all and breaking of treaties has to be announced one turn ahead? Would you have fun to play such a type of game, Slynky?
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September 2nd, 2004, 02:56 AM
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Second Lieutenant
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Re: Slynky\'s Demise
Quote:
narf poit chez BOOM said:
Sounds like you enjoy the challenge and don't enjoy the backstabbing. Just summing up for my next point: Start a game with pre-defined allies and the rule that if one side has, say, 25-50% more score than the other, they automatically win. No backstabbing, no one-sided battles.
Just suggesting; if you decide not to play at all, that's your choice.
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Make it 400% of the score of the second, we had this in NGC3, and it still will not be fully decided. Depends on the number of players. Plus, it can be frustrating if there is a winning empire in one end of the galaxy and your fleets has not even reached its borders when victory and game end is declared.
What I do not like with pre-defined alliances is that you are depending on the skill - or lack thereof - of your allies. I prefer to choose partners in game depending on their success and skill, or not to ally at all.
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September 2nd, 2004, 05:46 AM
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Shrapnel Fanatic
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Re: Slynky\'s Demise
Quote:
Roanon said:
Quote:
narf poit chez BOOM said:
Sounds like you enjoy the challenge and don't enjoy the backstabbing. Just summing up for my next point: Start a game with pre-defined allies and the rule that if one side has, say, 25-50% more score than the other, they automatically win. No backstabbing, no one-sided battles.
Just suggesting; if you decide not to play at all, that's your choice.
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Make it 400% of the score of the second, we had this in NGC3, and it still will not be fully decided. Depends on the number of players. Plus, it can be frustrating if there is a winning empire in one end of the galaxy and your fleets has not even reached its borders when victory and game end is declared.
What I do not like with pre-defined alliances is that you are depending on the skill - or lack thereof - of your allies. I prefer to choose partners in game depending on their success and skill, or not to ally at all.
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The cumulative score of all the players on one side.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 2nd, 2004, 01:10 AM
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Re: Slynky\'s Demise
Quote:
Ed Kolis said:
Who's to say you're taking away other people's enjoyment? I for one enjoy putting up a losing fight, just to see how long I can survive!
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LOL, Ed...
Yes, I suppose there are people like that out there and I respect them. That's for sure!
But I tend to think about people and their outlook on games the same way I do...I don't like to declare war on people in a "Last man standing" game nor do I like being the person who other people decide to declare war on (in the same kind of game).
I've come to the realization that games without defined allies and opponents from the beginning (and those are your enemies and allies for the duration of the game) is not my cup of tea. It makes me feel bad to be screwed over and it makes me feel bad to single out one of my allies and decide to use him for expansion.
I am near the point of quiting forever but know that I love the game. So, I'm trying to stick with it within the parameters that still allow me to not feel bad.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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