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September 2nd, 2004, 10:40 AM
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Corporal
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Join Date: Oct 2003
Location: Rochester, NY
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Re: Patch 2.13 available now
All of this talk on flying taunts from the disabled reminds me - there isn't a broken wing affliction, is there? It'd be cool for flying units to be able to lose their flight ability if they had their wings hurt.
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September 2nd, 2004, 11:14 AM
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Sergeant
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Join Date: Jan 2004
Location: Oregon, USA
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Re: Patch 2.13 available now
Thank you, Illwinter.
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I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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September 2nd, 2004, 12:43 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Patch 2.13 available now
Quote:
fahdiz said:
Thank you, Illwinter.
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I love to see Posts that show that some people still remember how to "pay" for free things. Please and ThankYou go a long way in everything that is beyond the initial purchase disc (patches, mods, maps, 3rd party programs)
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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September 2nd, 2004, 11:36 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Patch 2.13 available now
Quote:
geo981010 said:
there isn't a broken wing affliction, is there? It'd be cool for flying units to be able to lose their flight ability if they had their wings hurt.
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AFAIK, there's no "broken leg" affliction either, immobilizing or severely slowing down non-flyers. Ditto "broken tail" for swimmers. Let's not single out the flyers for special treatment just because they can fly, please.
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September 2nd, 2004, 11:45 AM
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Corporal
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Join Date: Sep 2003
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Re: Patch 2.13 available now
"AFAIK, there's no "broken leg" affliction either, immobilizing or severely slowing down non-flyers. Ditto "broken tail" for swimmers. Let's not single out the flyers for special treatment just because they can fly, please. "
Crippled.
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Currently playing: Dominions 2, World at War, Painkiller
Looking forward to: Allied-German War, Dominions 3
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September 2nd, 2004, 11:51 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Patch 2.13 available now
Quote:
von_Schmidt said:
Crippled.
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Is this one of the new afflictions that were introduced a patch or two ago? I've yet to see it.
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September 2nd, 2004, 11:59 AM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: Patch 2.13 available now
Quote:
Arryn said:
Quote:
geo981010 said:
there isn't a broken wing affliction, is there? It'd be cool for flying units to be able to lose their flight ability if they had their wings hurt.
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AFAIK, there's no "broken leg" affliction either, immobilizing or severely slowing down non-flyers. Ditto "broken tail" for swimmers. Let's not single out the flyers for special treatment just because they can fly, please.
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How about "Limp", that's -4AP. At least on most infantry troops, that's a pretty severe AP reduction.
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September 2nd, 2004, 12:32 PM
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Corporal
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Join Date: Sep 2003
Posts: 54
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Re: Patch 2.13 available now
'Limp' is the one I meant - not 'crippled'. My bad.
Don't know if it affects stratmove though.
__________________
Currently playing: Dominions 2, World at War, Painkiller
Looking forward to: Allied-German War, Dominions 3
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September 2nd, 2004, 12:39 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: Patch 2.13 available now
no, "crippled" is an old affliction. you've no doubt seen it but forgotten about it, arryn. It is, in fact, notoriously useful, as crippled units set at the back on hold and attack generally prevent pretender routs
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September 2nd, 2004, 11:56 PM
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Major General
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Re: Patch 2.13 available now
Quote:
archaeolept said:
no, "crippled" is an old affliction. you've no doubt seen it but forgotten about it, arryn. It is, in fact, notoriously useful, as crippled units set at the back on hold and attack generally prevent pretender routs
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You are no doubt correct about it being old and having slipped my mind. It also doesn't help my memory that I typically put up GoH as soon as I can, which tends to fix such things before I might take notice of them. It's only when I play nations who aren't strong in Nature that things like afflictions and supply impinge on my consciousness.
Thanks for the reply ... and the useful hint. 
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