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September 2nd, 2004, 05:42 PM
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First Lieutenant
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Re: MP Game - Casual Carnage (noob/int game) - sta
Quote:
deccan said:
Turn 10 is up.
And I enjoyed the "Battle of the Danes" charts so much I'm going to do one here.
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That Battle of the Danes thread was excellent - the annotated screen grabs of battles were particularly entertaining.
As for our game, thank you Deccan for pointing out the obvious  If you all don't get off your duffs pretty soon, the Moloch will rule the world! Actually, the key to my expansion is not the fact that I've lost the imps, but rather that luck-draining ability that Graeme added in his mod (did I forget to mention that before we started?). This of course explains the absolutely horrid luck experienced by Boron and Deccan with their early lab explosions.
But anyhow - what's going on in this game - I've never seen such a slow expansion! I understand two players lost their labs, but even so, I'd guess that should cost no more than one turn in expansion rate. Boron, you've probably seen more MP than I have, so correct me if I'm wrong, but I think that one of the things that veterans are able to do consistently is to put together an indy-crushing army from anywhere from turn 3-4, or maybe turn 5 at the latest. Then, if they've got an SC pretender, they can occasionaly get 2 provinces per turn.
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September 2nd, 2004, 07:45 PM
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Lieutenant General
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Re: MP Game - Casual Carnage (noob/int game) - sta
Quote:
Thufir said:
But anyhow - what's going on in this game - I've never seen such a slow expansion! I understand two players lost their labs, but even so, I'd guess that should cost no more than one turn in expansion rate. Boron, you've probably seen more MP than I have, so correct me if I'm wrong, but I think that one of the things that veterans are able to do consistently is to put together an indy-crushing army from anywhere from turn 3-4, or maybe turn 5 at the latest. Then, if they've got an SC pretender, they can occasionaly get 2 provinces per turn.
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uhm if it happens on turn 3 and you have to save your money for the damn lab it declares the slow expansion rate .
IF your sc pretender searches the province he gets 1 province per 2 turns .
i took a very experimental pretenderdesign so i have little money for an expansion army . if i hadn't had my labblow i had now 1 province more but it doesn't matter really since i just didn't plan to even grab a province with troops i will though hopefully make up for it later by a keymagic 
and taking away provinces from a neighbor has some appeal too
iirc we have indies 9 there expansion without sc is not sooo easy . you are doing great though with your abysia
oh btw i found out that protection 15 is not enough against knights lance attacks 
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September 2nd, 2004, 08:35 PM
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Major
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Location: Solomon Islands
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Re: MP Game - Casual Carnage (noob/int game) - sta
Quote:
Boron said:
and taking away provinces from a neighbor has some appeal too 
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I knew it! You evil, evil man! 
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September 3rd, 2004, 12:11 AM
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Corporal
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Re: MP Game - Casual Carnage (noob/int game) - sta
my battlefield ID is LEXLUTHER
and what's "luck-draining"?!?!? what specific effect does it have?
and why does it increase your expansion?
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September 3rd, 2004, 12:39 AM
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Major
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Re: MP Game - Casual Carnage (noob/int game) - sta
Quote:
Lex said:
my battlefield ID is LEXLUTHER
and what's "luck-draining"?!?!? what specific effect does it have?
and why does it increase your expansion?
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It's a joke, lex, at Boron's and my expense. Relax.
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September 3rd, 2004, 12:42 AM
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First Lieutenant
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Re: MP Game - Casual Carnage (noob/int game) - sta
Quote:
Lex said:
my battlefield ID is LEXLUTHER
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Thanks!
Quote:
and what's "luck-draining"?!?!? what specific effect does it have?
and why does it increase your expansion?
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There's no such thing as "luck-draining". I just thought it was rather perverse that I got as lucky as I did (it's a long story, but my start position was pretty sweet), despite having misfortune 1, while Boron and Deccan, both having L3, got the infamous exploding lab screw-over (I'd vote for a rule change that prevented that happening before turn 5, for any nation with Luck scale >= 0).
Anyhow, what goes around comes around, and YellowCactus has seen fit to do some luck draining of his own - we'll have to see how that works out 
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September 3rd, 2004, 05:30 AM
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Major
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Re: MP Game - Casual Carnage (noob/int game) - sta
Quote:
Thufir said:
Anyhow, what goes around comes around, and YellowCactus has seen fit to do some luck draining of his own - we'll have to see how that works out
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Ah, so YellowCactus was the one who attacked you. I was wondering.
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September 3rd, 2004, 05:35 AM
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Major
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Re: MP Game - Casual Carnage (noob/int game) - sta
Quote:
Thufir said:
(I'd vote for a rule change that prevented that happening before turn 5, for any nation with Luck scale >= 0).
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That's nice of you but then you'd want to prevent all sorts of other things as well, such as having one fourth of your population drown in the first few turns. Randomness is just part of the game.
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September 3rd, 2004, 01:23 PM
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First Lieutenant
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Re: MP Game - Casual Carnage (noob/int game) - sta
Just Boron left to post his turn.
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September 3rd, 2004, 01:28 PM
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First Lieutenant
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Re: MP Game - Casual Carnage (noob/int game) - sta
Quote:
deccan said:
That's nice of you but then you'd want to prevent all sorts of other things as well, such as having one fourth of your population drown in the first few turns. Randomness is just part of the game.
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Well, it's not niceness on my part so much as an interest in a balanced game (which Dom2 by and large does very well). Putting in this exception does make it a special case, and that in fact raises a red flag that maybe doing so would imbalance things, exactly the opposite effect of what one would want. However, it does seem that the lost lab/temple in opening turns is a particularly heinous event.
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