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September 3rd, 2004, 12:11 AM
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Corporal
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Join Date: Jul 2004
Location: Toronto
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Re: MP Game - Casual Carnage (noob/int game) - sta
my battlefield ID is LEXLUTHER
and what's "luck-draining"?!?!? what specific effect does it have?
and why does it increase your expansion?
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September 3rd, 2004, 12:39 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: MP Game - Casual Carnage (noob/int game) - sta
Quote:
Lex said:
my battlefield ID is LEXLUTHER
and what's "luck-draining"?!?!? what specific effect does it have?
and why does it increase your expansion?
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It's a joke, lex, at Boron's and my expense. Relax.
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September 3rd, 2004, 12:42 AM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: MP Game - Casual Carnage (noob/int game) - sta
Quote:
Lex said:
my battlefield ID is LEXLUTHER
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Thanks!
Quote:
and what's "luck-draining"?!?!? what specific effect does it have?
and why does it increase your expansion?
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There's no such thing as "luck-draining". I just thought it was rather perverse that I got as lucky as I did (it's a long story, but my start position was pretty sweet), despite having misfortune 1, while Boron and Deccan, both having L3, got the infamous exploding lab screw-over (I'd vote for a rule change that prevented that happening before turn 5, for any nation with Luck scale >= 0).
Anyhow, what goes around comes around, and YellowCactus has seen fit to do some luck draining of his own - we'll have to see how that works out 
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September 3rd, 2004, 05:30 AM
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Major
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Location: Solomon Islands
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Re: MP Game - Casual Carnage (noob/int game) - sta
Quote:
Thufir said:
Anyhow, what goes around comes around, and YellowCactus has seen fit to do some luck draining of his own - we'll have to see how that works out
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Ah, so YellowCactus was the one who attacked you. I was wondering.
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September 3rd, 2004, 05:35 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: MP Game - Casual Carnage (noob/int game) - sta
Quote:
Thufir said:
(I'd vote for a rule change that prevented that happening before turn 5, for any nation with Luck scale >= 0).
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That's nice of you but then you'd want to prevent all sorts of other things as well, such as having one fourth of your population drown in the first few turns. Randomness is just part of the game.
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September 3rd, 2004, 01:23 PM
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First Lieutenant
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Location: California
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Re: MP Game - Casual Carnage (noob/int game) - sta
Just Boron left to post his turn.
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September 3rd, 2004, 01:28 PM
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First Lieutenant
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Re: MP Game - Casual Carnage (noob/int game) - sta
Quote:
deccan said:
That's nice of you but then you'd want to prevent all sorts of other things as well, such as having one fourth of your population drown in the first few turns. Randomness is just part of the game.
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Well, it's not niceness on my part so much as an interest in a balanced game (which Dom2 by and large does very well). Putting in this exception does make it a special case, and that in fact raises a red flag that maybe doing so would imbalance things, exactly the opposite effect of what one would want. However, it does seem that the lost lab/temple in opening turns is a particularly heinous event.
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September 3rd, 2004, 07:20 PM
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Captain
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Join Date: Jul 2004
Location: New York
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Re: MP Game - Casual Carnage (noob/int game) - sta
turn 13 is up
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September 4th, 2004, 07:32 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: MP Game - Casual Carnage (noob/int game) - sta
Turn 14 now.
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September 4th, 2004, 05:29 PM
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Lieutenant General
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Join Date: May 2004
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Re: MP Game - Casual Carnage (noob/int game) - sta
new turn up .
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