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September 5th, 2004, 10:31 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: New SJ mod
There are zillions of numbers on the screen there...
If I were to display ratios of all the numbers, it would be incredibly cluttered and mostly useless.
Just pick the values of interest for your particular mod, and post them.
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September 5th, 2004, 10:52 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: New SJ mod
I didn't mean display them all... have some export options to export various Groups of statistical info to a text file. 
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October 29th, 2004, 12:28 PM
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General
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Join Date: Sep 2003
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Re: New SJ mod
Even if they say "No news is good news"... *Bumps the thread back to first page* I do not intend to pester you SJ, but has the mod evolved since your Last Posts? Or has the baneful school prevented you from working on it?
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October 29th, 2004, 12:44 PM
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Shrapnel Fanatic
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Re: New SJ mod
Hmm, probably a little bit.
I've been distracted with other projects in the meantime.
I've just finished a Schlock Mercenary shipset, and am just waiting for approval from Mr Taylor to post it.
Also, for those who have StarFury kicking around, I've updated the P&N mod for it.
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106 is the latest Version, but I'll be getting back to the mod soon.
Are there any suggestions or reccomendations?
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October 29th, 2004, 03:41 PM
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Re: New SJ mod
Hrm... 10x20x20 grid techs look to be fairly large...
Who here would mind spending 160 megs of harddrive space on just one components.txt file?
BTW: The download would still fit on a pair of floppies (2.5megs) for modem Users, but it'll be 160+ megs after unzipping.
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October 29th, 2004, 03:58 PM
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Join Date: Sep 2003
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Re: New SJ mod
My main suggestion/comment/wish would be the return of basic/advanced/elite ECM/Combat Sensors components, rather than a single one as it is currently the case. Or does it fall in the tech-gridded area?
I have no problem with having a 160 megs file myself; after all, even if I needed the space, compressing it again (when not playing SEIV) would do the trick.
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December 13th, 2004, 11:24 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: New SJ mod
Ok, A bit of a problem... I'm not getting any errors, but neither am I getting the new game button.
Attached is the updated components.txt (476 kb)
Would anybody with lots of RAM care to try it out?
(Be sure to be patient when the loading process gets to the components.txt  )
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