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September 7th, 2004, 10:29 PM
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Sergeant
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Join Date: Feb 2004
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Re: Looking for help with SC pretenders
Tramplers don't swing their life draining weapons. Someone needs to invent life draining boots for them.
- Kel
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September 8th, 2004, 12:38 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Looking for help with SC pretenders
Quote:
JJ_Colorado said:
Cainehill,
What do you mean that the Earth Mother is crippled by the way that trampling works? It seems really effective (trampling) in my experience.
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As others have mentioned, trample is ... less than effective against a number of opponents - ethereal for instance, and I believe it's not only against ethereal opponents.
And the real problem is that you can't do _anything_ about it. A unit that can trample, will trample, against anything less than its own size. So - as others mentioned, the nice Hellsword, or Bloodthorn does nothing for you, and it's not only the life-stealing weapons that are thus useless. Ember - nope, not going to get the 1-hex area of effect fire and cold attack. Ditto for other weapons.
Thus, a large trampling commander is screwed - it's okay for dealing with ... peasants, but, in my experience, loses to any halfway decently magicked combatant commander, simply because the trample doesn't work.
(For example: my scout watched _two_ very well equipped golems lose to one VQ. In fact - the VQ was unconscious, and the tramplers _STILL_ couldn't do anything to her - they'd trample, the VQ would shift about the battlefield in her sleep, and the golems kept losing fatigue until the VQ woke up and finished things. This, despite the fact that the golems had good weapons.)
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 8th, 2004, 01:34 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: Looking for help with SC pretenders
Quote:
Cainehill said:
(For example: my scout watched _two_ very well equipped golems lose to one VQ. In fact - the VQ was unconscious, and the tramplers _STILL_ couldn't do anything to her - they'd trample, the VQ would shift about the battlefield in her sleep, and the golems kept losing fatigue until the VQ woke up and finished things. This, despite the fact that the golems had good weapons.)
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IIRC, the astral golem doesn't have trample innate right? Guess the lesson is it's a waste to give boots of the behemoth AND magic weapons to an SC.
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September 8th, 2004, 01:37 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Looking for help with SC pretenders
Quote:
deccan said:
Guess the lesson is it's a waste to give boots of the behemoth AND magic weapons to an SC.
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Or Boots and Stymphalian Wings.
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September 8th, 2004, 01:50 AM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: Looking for help with SC pretenders
Quote:
Cainehill said:
(For example: my scout watched _two_ very well equipped golems lose to one VQ. In fact - the VQ was unconscious, and the tramplers _STILL_ couldn't do anything to her - they'd trample, the VQ would shift about the battlefield in her sleep, and the golems kept losing fatigue until the VQ woke up and finished things. This, despite the fact that the golems had good weapons.)
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VQ is not in danger because of the regeneration, otherwise she would be risking to run out of HP (like what nearly had happened to my wraith lord). But of course, knowing what it has to fight VQ has little problems dealing with such golems, whether it is by Hand-Of-Deathing them or dusk-daggering or both.
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September 8th, 2004, 08:10 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: Looking for help with SC pretenders
Quote:
Cainehill said:
(For example: my scout watched _two_ very well equipped golems lose to one VQ. In fact - the VQ was unconscious, and the tramplers _STILL_ couldn't do anything to her - they'd trample, the VQ would shift about the battlefield in her sleep, and the golems kept losing fatigue until the VQ woke up and finished things. This, despite the fact that the golems had good weapons.)
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How did the Vq get unconscious ?
She has 0 melee encumberance so did she win against the golems AND e.g. a drainlife caster to fatigue her ?
Or does trampling do fatigue to the target ?
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September 8th, 2004, 10:09 AM
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Corporal
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Join Date: Aug 2004
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Re: Looking for help with SC pretenders
Just my take on the Sc-lot: Prince of Death with 4 air, 4 death, optionally some earth or water. Give him a water sword (or better, two) at start to replace that horrible wand he has, research some alteration and you are good to go. The main thing going for him is the enc-0, innate flying, good stats and full set of equip slots that make him into a terrific late-game sc. Early in the game, his suberb fear means he doesn't really have to kill indeps, just stay untouched until they flee, which doesn't take too long. Also, his innate high death is very good for caelum because it fills the caelian void of summon magic.
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September 8th, 2004, 12:10 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Looking for help with SC pretenders
Quote:
Boron said:
Quote:
Cainehill said:
(For example: my scout watched _two_ very well equipped golems lose to one VQ. In fact - the VQ was unconscious, and the tramplers _STILL_ couldn't do anything to her - they'd trample, the VQ would shift about the battlefield in her sleep, and the golems kept losing fatigue until the VQ woke up and finished things. This, despite the fact that the golems had good weapons.)
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How did the Vq get unconscious ?
She has 0 melee encumberance so did she win against the golems AND e.g. a drainlife caster to fatigue her ?
Or does trampling do fatigue to the target ?
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Casted enough big spells to drive her unconscious.
That said - it really seems that I've watched VQs and perhaps some other beings continue doing things when their fatigue is over 100. Possibly a bug.
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 8th, 2004, 06:01 AM
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Sergeant
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Join Date: Jun 2004
Posts: 266
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Re: Looking for help with SC pretenders
Quote:
Cainehill said:
(For example: my scout watched _two_ very well equipped golems lose to one VQ. In fact - the VQ was unconscious, and the tramplers _STILL_ couldn't do anything to her - they'd trample, the VQ would shift about the battlefield in her sleep, and the golems kept losing fatigue until the VQ woke up and finished things. This, despite the fact that the golems had good weapons.)
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I am pretty sure 0 enc golems do not get fatigue from trampling. Otherwise sounds right.
Pickles
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