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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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Old September 7th, 2004, 12:16 PM

cegorach cegorach is offline
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Default Re: New Mod - Griffins of Akkylannie

Fantastic! Thanks so much for the feedback. Pretty much spot on where I was hoping to be heading. My aim was to shoot closer for immersion in the setting than razor-sharp game balance, and I hope that I have been relatively true to that. I fully understand your comments on generic settings - one of the things that drew me to the Confrontation setting was it's rather...french...take on what is a standard fantasy setting. There are just enough twists and depth to keep it from joining Warhammer et al on the pile of commercially recyclable settings.
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Old September 8th, 2004, 08:55 AM
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Vicious Love Vicious Love is offline
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Default Re: New Mod - Griffins of Akkylannie

Say what you will of Warhammer, at least it has Skaven.
Honestly, I loathe Warhammer with every fibre of my well-toned body, but the point stands: Skaven!




Furthermore, bump.
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